Ubuntu 18.04 - ETL 2.75 - blank screen with mouse pointer

Added by kujaw over 1 year ago

I’ve just installed Ubuntu 18.04 and ET:L 2.75. Downloaded libraries using instructions from [ubuntu wiki page](https://help.ubuntu.com/community/Wolfenstein%3A%20Enemy%20Territory) for Ubuntu 14.04. When I run etl, the screen goes blank, I can only see the mouse pointer and the logoff xfce menu when I click laptop’s power button.
ETL 2.74 runs normally.
Here’s the log https://pastebin.com/8Vhy0khd.

The issue looks similar to Fernando_Negro’s: https://dev.etlegacy.com/boards/2/topics/3364

When run with "./etl +set r_mode 4 +set r_fullscreen 0", game loads correctly in the window.

Any dependency I’m missing?


Replies (3)

RE: Ubuntu 18.04 - ETL 2.75 - blank screen with mouse pointer - Added by IR4T4 over 1 year ago

Which gfx card is used? Which driver is used? Try to avoid using mesa drivers.

RE: Ubuntu 18.04 - ETL 2.75 - blank screen with mouse pointer - Added by kujaw over 1 year ago

I have only this card:

[code]
$ sudo lshw -C display
*-display:0
description: VGA compatible controller
product: Mobile 4 Series Chipset Integrated Graphics Controller
vendor: Intel Corporation
physical id: 2
bus info: pci@0000:00:02.0
version: 07
width: 64 bits
clock: 33MHz
capabilities: msi pm vga_controller bus_master cap_list rom
configuration: driver=i915 latency=0
resources: irq:16 memory:f4000000-f43fffff memory:d0000000-dfffffff ioport:1800(size=8) memory:c0000-dffff
*-display:1 UNCLAIMED
description: Display controller
product: Mobile 4 Series Chipset Integrated Graphics Controller
vendor: Intel Corporation
physical id: 2.1
bus info: pci@0000:00:02.1
version: 07
width: 64 bits
clock: 33MHz
capabilities: pm bus_master cap_list
configuration: latency=0
resources: memory:f4400000-f44fffff
[/code]

In the log there’s written
[code]
—– R_Init —–
SDL build version 2.0.4 - link version 2.0.4.
SDL initialized driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode -2: 1280x800
Using 24 color bits, 24 depth, 0 stencil display.
Available modes [33]: '640x400 720x450 840x525 960x600 1280x800 800x512 700x450 680x384 320x180 432x243 480x270 512x288 640x360 720x405 800x450 864x486 960x540 1024x576 1280x720 360x202 684x384 320x240 400x300 512x384 576x432 640x480 700x525 800x600 896x672 928x696 960x720 1024x768 640x512’
Using GLEW 2.0.0
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2
GL_VERSION: 2.1 Mesa 18.0.5
Using vanilla renderer
Initializing OpenGL extensions
...found OpenGL extension - GL_EXT_texture_compression_s3tc
...found OpenGL extension - GL_EXT_texture_env_add
...found OpenGL extension - GL_ARB_multitexture

——- Input Initialization ——-
...game controller disabled by cvar setting
————————————
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 2, SCREEN: 1280 x 800 fullscreen (ratio 1.6000) Hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
R_Init: glGetError() = 0x500
—-
finished R_Init —–
[/code]

So I assume it is using mesa driver?

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