Based on Kemon early design, give a refresh to the player HUD.
- Use of rounded chargebar (as an option), by implementing Bezier curves
- Implement skill charges, to quickly know when a weapon/skill can be used. We currently implement a colored chargbar, but this requires to switch to the according weapon to know its status.
- Implement a good alternative HUD using the current HUD code.
Unlike the design picture, keep the compass as it is very useful.
The info on screen should be displayed in a more minimalist way, to lessen distraction and ease focus on game.Remove all unnecessary lines and/or colors for:
- Fireteam window
- Stats, Weapons stats and Objective windows
- Build and location indicators
- Skill levels and skill/promotion popups
- Flags and other minor details
- Fireteam option menu
- In-game chat windows
Ensure consistency with the end of game debriefing screen.
Some early WIP screenshot attached.