Bug #1001

End of game stats not always displayed in console

Added by Spyhawk over 1 year ago. Updated 6 months ago.

Status:Confirmed% Done:

0%

Priority:Normal
Assignee:-
Category:Mod generic
Target version:2.76
OS: Arch:

Description

The end of game stats is not always displayed in client console.

Either the "ws" command is not sent for some reason (see Cmd_WeaponStat_f in g_cmds.c) or the cgs.dumpStatsTime variable (CG_ServerCommand in cg_servercmds.c) prevents it to be displayed.
Investigate and fix.

nostatintermission.jpg (294 KB) keMoN, 24.02.2018 23:54

802

Related issues

Related to ET: Legacy Development - Feature #403: Add bayesian skill rating Fixed 18.11.2013

History

#1 Updated by Spyhawk over 1 year ago

#2 Updated by Spyhawk over 1 year ago

  • move the pretty print of G_printMatchInfo() on the client side.

#3 Updated by Aranud over 1 year ago

My current observation are as follow :

The "ws" command is sent properly.
And indeed, cgs.dumpStatsTime variable (CG_ServerCommand in cg_servercmds.c) prevents it to be displayed.

cgs.dumpStatsTime never change. It’s all the times set to 0.

The only way to update is in CG_dumpStats_f which is call from CG_DrawIntermission :

if (cg_autoAction.integer & AA_STATSDUMP)
{
CG_dumpStats_f();
}

By defaut, cg_autoAction is set to 0. In the case the value is set to 4, it work properly (AA_STATSDUMP = 0x04).

EDIT :
As IR4T4 said :
cg_autoAction cvars controls several options for the user
one option is: print endgame - or not

#4 Updated by IR4T4 over 1 year ago

  • Status changed from New to Confirmed
  • Priority changed from Normal to Low
  • % Done changed from 0 to 80

#5 Updated by IR4T4 over 1 year ago

I’ll close this.

Spyhawk, adjust the default value if there is a real need for this. But I think most players are focussing the 2D stats in intermission so it’s fine as it is.

#6 Updated by IR4T4 over 1 year ago

  • Status changed from Confirmed to Invalid
  • % Done changed from 80 to 100

#7 Updated by Mateos over 1 year ago

IR4T4 wrote:

But I think most players are focussing the 2D stats in intermission.

Seriously?

#8 Updated by Spyhawk over 1 year ago

  • Status changed from Invalid to Confirmed
  • % Done changed from 100 to 0

This is a real bug. This has nothing to do with cg_autoAction.

#9 Updated by IR4T4 about 1 year ago

  • Priority changed from Low to Normal

#10 Updated by keMoN 6 months ago

  • File etlegacyclassesmenu.jpg added

Does this cover the empty stats in the intermission window as well, or only in the console?

#11 Updated by Spyhawk 6 months ago

Console. I don’t remember having seen empty stats in the intermission window...

#12 Updated by keMoN 6 months ago

#13 Updated by keMoN 6 months ago

  • File deleted (etlegacyclassesmenu.jpg)

#14 Updated by Spyhawk 6 months ago

Ah, that. This was a bug that was quickly solved after the 2.75 release. From changelog:

Fixed main debriefing stats not displayed when skill rating is disabled (also causing intermission chat issues)

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