Something is wrong in code regarding specular renderer2
specular is fine at some angles but not with other angles, and seems worse when you are 90’ to a texture...
also lot of models seems too spec even tho the spec is that "white"..
#3 Updated by thunder over 2 years ago
#4 Updated by thunder over 2 years ago
#5 Updated by thunder over 2 years ago
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Been swirling around in there and it seems that this issue is on certain brushes, and most time it is textures without shaders WHEN the map was compiled. now we have shaders on everything because of normal and specmaps.
Even if I try with other shader or no shader the result is still the same it seems.
So it is something with the worldbrushes.
Also it seems that some models are too bright, but that may be my textures.
I dont know if the "construction crates" have something that does them brighter ingame to easier find them or something..
for me R2 is just a big mess really..
But I will drag in all info I can along the way so that someone with knowledge maybe can fix it.