Bug #1027

r_dynamicBspOcclusionCulling 1 causes texture rendering lags

Added by IR4T4 over 2 years ago. Updated over 1 year ago.

Status:Confirmed% Done:

10%

Priority:NormalSpent time:-
Assignee:-
Category:Client
Target version:renderer2
OS: Arch:

Description

Start oasis. Move to axis spawn and look at the wall. Open the Limbo menu (key 'L’) and close it again (key L). The renderer doesn’t paint the wall and pump immediately.

History

#1 Updated by IR4T4 over 2 years ago

  • Category set to Client
  • Target version set to renderer2

#2 Updated by IR4T4 about 2 years ago

  • Status changed from New to Confirmed
  • Priority changed from Normal to High

#3 Updated by IR4T4 about 2 years ago

  • Status changed from Confirmed to Fixed
  • % Done changed from 0 to 100

Can’t reproduce anymore. Fixed by latest changes.

#4 Updated by IR4T4 about 2 years ago

  • Status changed from Fixed to Confirmed
  • Priority changed from High to Low
  • % Done changed from 100 to 10

This is caused by non default r_dynamicBspOcclusionCulling 1 value.

#5 Updated by IR4T4 about 2 years ago

  • Subject changed from Fix/improve speed of painting game models to r_dynamicBspOcclusionCulling 1 causes texture rendering lags

#6 Updated by IR4T4 over 1 year ago

  • Priority changed from Low to Normal

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