Task #1100

Fix opengles to work with Android devices

Added by RaFaL over 1 year ago. Updated 11 months ago.

Status:New% Done:

0%

Priority:NormalSpent time:-
Assignee:RaFaL
Category:General
Target version:ALL
OS: Arch:

Description

Opengles needs a lot of changes to make it work with Android.

Note: I’m limited here since making this happen on Win is too much hassle.

Associated revisions

Revision afd0454e
Added by RaFaL about 1 year ago

rendererGLES: first attempt to fix opengles, refs #1100

Opengl ES is very limited compared to desktop OpenGL implementation need
further investiagation.

Revision cc2b8529
Added by RaFaL about 1 year ago

rendererGLES: small optimization, use short instead of int for systems with small memory amount to spare, refs #1100

Revision bfe77d6d
Added by RaFaL about 1 year ago

rendererGLES: use float numbers in plane24 since it will be running on OpenGL ES, use GL_RGBA in glTextImage2D and comment unused code, refs #1100

Revision fe41e0ee
Added by RaFaL about 1 year ago

rendererGLES: added some OpenGL ES implementation, refs #1100

Revision 0bcdfdac
Added by RaFaL 6 months ago

rendererGLES: first attempt to fix opengles, refs #1100

Opengl ES is very limited compared to desktop OpenGL implementation need
further investiagation.

Revision 58fd6431
Added by RaFaL 6 months ago

rendererGLES: small optimization, use short instead of int for systems with small memory amount to spare, refs #1100

Revision b6e00358
Added by RaFaL 6 months ago

rendererGLES: use float numbers in plane24 since it will be running on OpenGL ES, use GL_RGBA in glTextImage2D and comment unused code, refs #1100

Revision 5defda2a
Added by RaFaL 6 months ago

rendererGLES: added some OpenGL ES implementation, refs #1100

Revision ba622cce
Added by RaFaL 6 months ago

rendererGLES: first attempt to fix opengles, refs #1100

Opengl ES is very limited compared to desktop OpenGL implementation need
further investiagation.

Revision ac30cc7d
Added by RaFaL 6 months ago

rendererGLES: small optimization, use short instead of int for systems with small memory amount to spare, refs #1100

Revision c063c96b
Added by RaFaL 6 months ago

rendererGLES: use float numbers in plane24 since it will be running on OpenGL ES, use GL_RGBA in glTextImage2D and comment unused code, refs #1100

Revision bf6f9f45
Added by RaFaL 6 months ago

rendererGLES: added some OpenGL ES implementation, refs #1100

Revision b7fb324d
Added by RaFaL 4 months ago

rendererGLES: first attempt to fix opengles, refs #1100

Opengl ES is very limited compared to desktop OpenGL implementation need
further investiagation.

Revision 54adc12e
Added by RaFaL 4 months ago

rendererGLES: small optimization, use short instead of int for systems with small memory amount to spare, refs #1100

Revision e33ee42d
Added by RaFaL 4 months ago

rendererGLES: use float numbers in plane24 since it will be running on OpenGL ES, use GL_RGBA in glTextImage2D and comment unused code, refs #1100

Revision cbca20a0
Added by RaFaL 4 months ago

rendererGLES: added some OpenGL ES implementation, refs #1100

Revision e877226c
Added by RaFaL 4 months ago

rendererGLES: first attempt to fix opengles, refs #1100

Opengl ES is very limited compared to desktop OpenGL implementation need
further investiagation.

Revision 5ee21d20
Added by RaFaL 4 months ago

rendererGLES: small optimization, use short instead of int for systems with small memory amount to spare, refs #1100

Revision 27f37224
Added by RaFaL 4 months ago

rendererGLES: use float numbers in plane24 since it will be running on OpenGL ES, use GL_RGBA in glTextImage2D and comment unused code, refs #1100

Revision d04deb47
Added by RaFaL 4 months ago

rendererGLES: added some OpenGL ES implementation, refs #1100

History

#1 Updated by IR4T4 over 1 year ago

  • Target version changed from 2.76 to 2.78

#2 Updated by IR4T4 11 months ago

  • Assignee set to RaFaL
  • Target version changed from 2.78 to 2.77

#3 Updated by IR4T4 11 months ago

  • Target version changed from 2.77 to ALL

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