Bug #1101

renderer2: glitch in portal views

Added by keMoN 4 months ago. Updated 3 months ago.

Status:New% Done:

0%

Priority:Normal
Assignee:-
Category:Client
Target version:renderer2
OS: Arch:

Description

In renderer2 misc_portal_surface get displayed incorrectly.
An example of this is the map Siwa Teuthonia

The setup is a brush face with this shader on it:
textures/terrain_example/mirror_portal

{
    qer_editorimage textures/terrain_example/mirror_portal.jpg
    surfaceparm playerclip
    surfaceparm nolightmap
    portal
    {
        map textures/terrain_example/mirror_portal.jpg
        blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        alphaGen portal 1024
    }
}

The misc_portal_surface entity which is placed in front of it, mirrors its target misc_portal_camera view onto that surface.

2.JPG (647 KB) keMoN, 14.08.2018 11:00

1.png (2.37 MB) keMoN, 14.08.2018 11:00

etlegacy-2018-08-14-102836-siwa_teuthonia.jpg (271 KB) IR4T4, 14.08.2018 11:23

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History

#1 Updated by IR4T4 4 months ago

#2 Updated by IR4T4 3 months ago

Related to non implemented alphaGen portal 1024 keyword - also see r_portalOnly 1

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