Feature #1155

Add Prestige to encourage XP reset

Added by Spyhawk 24 days ago. Updated 15 days ago.

Status:New% Done:

0%

Priority:Normal
Assignee:-
Category:Mod generic
Target version:2.77
OS: Arch:

Description

With the latest release, we’ve taken several steps to discourage and eventually get rid of XP Save (see Why XP Save is a bad idea in the first place).

  • we’re displaying differential XP only (XP earned during current map/campaign), never total XP
  • we’ve introduced Skill Rating (#403), to better reflect skill of players and get a similar "loyalty program" given by total XP so players come back to a same server
  • we’ve tied ranks on Skill Rating, rather than skill levels. Nobody knows if you farm XPs, but everybody knows if you contribute positively to the success of your team.

However, skill levels are still tied to collected XP, so XPSave is still useful to keep skill levels permamently.

For this last missing step, introducing the idea of CoD-style Prestige might just be what we’re looking for:

  • When all skill levels are reached, propose to the player at start of map/connection or end of map to reset XP to earn "Prestige points"
  • A prestige counter is increased, and stored in DB
  • A third Scoreboard with prestige earned could be easily implemented

See below for some possible implementation details:

```
<aeth> Hopefully I’ll have time in the next month or so to work on a fun mod[...], and when max level you can do a CoD-style reset so you’re never maxed out so you don’t have full skills all the time)

<aeth> CoD-style reset, at least as I’ve seen it in mods for other FPSes (haven’t played CoD in many, many years) means XP save, except you’re encouraged to reset to the start again when you’re at max level. Not sure when/where they did/do this, but it’s called "Prestige" and it’s in the CoD 4: Modern Warfare description on Wikipedia so it started at least back in 2007, if not earlier.
<aeth> So it’s kind of a middle ground between no XP save (starting fresh periodically) and XP save (basically playing maxed out for days 3-900 of playing on the server).
<aeth> It basically always puts you some place in the middle of the skill tree, as I’ve seen it in other mods, e.g. in Garry’s Mod game modes, because when you’re at the max you reset and when you’re at the beginning leveling up is easy.
<aeth> Naturally, you’d also have to rebalance leveling up, too. You’d probably have to get battle sense and light weapons to progress much more slowly than the other skills so you finish them all around the same time instead of sitting at max light weapons and battle sense early. Alternatively, more tiers in those than in the class-specific ones.
<aeth> I’ll have to take a look at the Lua API this weekend or so, but it would ideally (if feasible) work something like this: (1) when you reach maximum level in a skill you no longer gain XP in that skill (to discourage not taking the reset option) and (2) when you reach maximum level in all skills (and this would encourage playing more than just medic) you reset back to 0 XP and increment a number.
<aeth> This number would show up in the status screens (TAB, /scores, end of games, etc.) and would be much, much lower than the ridiculous numbers that players on XP save servers can get (and people wouldn’t always have maxed out skills, unlike with XP save). There would also need to be some minor benefit, maybe e.g. alternate weapon textures or something.
<aeth> Oh, and skill progression would also have to be slowed down so it takes 40-80 hours on that server to increment the number so even triple digits would be very, very rare.
```


Related issues

Related to ET: Legacy Development - Feature #403: Add bayesian skill rating Fixed 23.12.2018
Related to ET: Legacy Development - Feature #1139: Add promotion announcement with Skill Rating New 23.12.2018

History

#1 Updated by Spyhawk 24 days ago

#2 Updated by Spyhawk 24 days ago

  • Related to Feature #1139: Add promotion announcement with Skill Rating added

#3 Updated by Spyhawk 24 days ago

  • Description updated (diff)

#4 Updated by Spyhawk 24 days ago

  • Description updated (diff)

#5 Updated by Spyhawk 15 days ago

  • Target version changed from 2.78 to 2.77

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