Feature #1159

Add option to disable loading riflenade by selecting weaponbank

Added by Timothy 10 months ago. Updated 6 months ago.

Status:New% Done:

0%

Priority:NormalSpent time:-
Assignee:-
Category:Mod CGAME
Target version:2.78
OS: Arch:

Description

Currently selecting weapon bank 3 will trigger the `weapalt` action, which can load a rifle grenade when you hold a K43 or Garand. This is not always desired, since some players bind weapon bank 3 to make sure they hold their main weapon. Moreover, since this action cannot be cancelled, it can be hard on you mid-fight.


Related issues

Related to ET: Legacy Development - Feature #1154: b_panzerhack: level 4 heavy weapons moved smg to weaponba... New 26.12.2018

History

#1 Updated by IR4T4 10 months ago

  • Target version set to 2.77

#2 Updated by Spyhawk 9 months ago

  • Target version changed from 2.77 to 2.78

#3 Updated by Spyhawk 6 months ago

  • Target version changed from 2.78 to 2.77

what should be the ideal behaviour then? How would one switch to rifle/riflenade?
just weapalt should do it
So we wouldn’t give a slot to rifle+nade?

This doesn’t sound like an easy feature to implement (code wise). See if this is possible easily without the need to refactoring the whole weapon slot code. If the required work is too big, delay again - we should avoid to break everything now that we’ve stabilized the weapon code.

#4 Updated by Spyhawk 6 months ago

  • Related to Feature #1154: b_panzerhack: level 4 heavy weapons moved smg to weaponbank 2 added

#5 Updated by Spyhawk 6 months ago

  • Target version changed from 2.77 to 2.78

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