Bug #1208

Not possible to crawl close to wall and objects

Added by Spyhawk 5 months ago. Updated 4 months ago.

Status:New% Done:

0%

Priority:NormalSpent time:-
Assignee:-
Category:Mod generic
Target version:2.78
OS: Arch:

Description

It’s not possible to crawl close to objects or walls, unlike vanilla. It is still possible to get close by crawling sideways, after which crawling forward directly towards the wall will push the player backward.
This might be related to fixed realHead box (very wild guess).

2019-03-16-153341-oasis.jpg - RealHead code (182 KB) Spyhawk, 16.03.2019 15:42

2019-03-16-153420-oasis.jpg - Crawl from side (no headbox) (124 KB) Spyhawk, 16.03.2019 15:44

2019-03-16-153430-oasis.jpg - Crawl from side (no headbox) (237 KB) Spyhawk, 16.03.2019 15:44

2019-03-16-153504-oasis.jpg - RealHead code (285 KB) Spyhawk, 16.03.2019 15:45

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Related issues

Related to ET: Legacy Development - Bug #1115: proning & touching solid material let the view stutter New 09.10.2018

History

#1 Updated by keMoN 5 months ago

  • Related to Bug #1115: proning & touching solid material let the view stutter added

#2 Updated by Spyhawk 4 months ago

I can reproduce as far as 2.72.. This is much likely due to the readhead code, which was introduced in 2.71.
And the current behaviour is correct, the player shouldn’t be allowed to crawl too far... because the model then crawl inside the wall/objects.
It is however possible to crawl "from the side" (since the headbot doesn’t interfere) and then rotate the body. See screenshot below.

Might be a good idea to prevent that rotation somehow.

#3 Updated by Spyhawk 4 months ago

  • File deleted (2019-03-16-153504-oasis.jpg)

#4 Updated by Spyhawk 4 months ago

#5 Updated by Spyhawk 4 months ago

  • Target version changed from 2.77 to 2.78

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