Not possible to crawl close to wall and objects
It’s not possible to crawl close to objects or walls, unlike vanilla. It is still possible to get close by crawling sideways, after which crawling forward directly towards the wall will push the player backward.
This might be related to fixed realHead box (very wild guess).
game: removed unused variable
mod: better prone move collision, refs #1208
Smoother movement and on view rotation check for stepping
mod: fixed a few compiler warnings, refs #1208
See also be5568137ae3d3f10612a242051fce3292e5fbd1
game: adjusted visual collision boxes for prone and dead, refs #1208
Use a single color so it’s easier to distinguish hitboxes (client/server
#2 Updated by Spyhawk about 1 year ago
- File 2019-03-16-153341-oasis.jpg added
- File 2019-03-16-153504-oasis.jpg added
- File 2019-03-16-153420-oasis.jpg added
- File 2019-03-16-153430-oasis.jpg added
I can reproduce as far as 2.72. This is much likely due to the readhead code, which was introduced in 2.71. Can also reproduce on 2.71rc3, the issue might be even older.
And the current behaviour is correct, the player shouldn’t be allowed to crawl too far... because the model then crawl inside the wall/objects.
It is however possible to crawl "from the side" (since the headbot doesn’t interfere) and then rotate the body. See screenshot below.
Might be a good idea to prevent that rotation somehow.
#10 Updated by Aranud about 1 month ago
Could be related to theses changes. Investigate :