Trickjump maps have a seizure inducing white flash
On most Trickjump maps players spawn correctly and can move around but the entire screen is filled with a white-grayish flashing layer. Using the vanilla renderer.
cgame: fixed seizure inducing effects on trickjump maps, refs #1210
This reverts commit f69622782232400cd116ac8894b2660a5aa6ccff.
- Target version set to 2.77
ryven: yeah teleports are causing it
ryven: ir4 has enabled hyperspace effect, which was unused before, which is supposed to save a bit bandwidth, but it’s apparently broken in etlegacy
- Category changed from Client to Mod CGAME
- Status changed from New to Fixed
- % Done changed from 0 to 100
Also available in: Atom