Feature #1215

Implement cg_announcer and b_shovesounds CVARs

Added by Bystry 3 months ago. Updated 25 days ago.

Status:Fixed% Done:

100%

Priority:LowSpent time:-
Assignee:-
Category:Mod CGAME
Target version:2.77
OS: Arch:

Description

Add option to disable/enable "Fight!", "Allies/Axis wins!" announcer sounds and shove sounds.

Respective cvars from etpro: cg_announcer and b_shovesounds.

Associated revisions

Revision 330dbbaf
Added by Spyhawk 25 days ago

cgame: added cg_announcer, refs #1215

Revision 17f4fe6b
Added by Spyhawk 25 days ago

ui: added cg_announcer menu option, refs #1215

History

#1 Updated by Spyhawk 3 months ago

  • Category set to Mod CGAME
  • Priority changed from Normal to Low
  • Target version set to 2.77

Idea: use a generic client cvar to disable all optional and cartoonish sounds effects (shove, goat sounds, etc.).

#2 Updated by Spyhawk 26 days ago

Shove sound is actually important gameplay wise, as it indicates when something/someone that might be outside of the player FOV pushes him.
This should stay as default sound imho, but we might however use a better fitting sound here.

#3 Updated by Spyhawk 25 days ago

  • Status changed from New to Fixed
  • % Done changed from 0 to 100

Also available in: Atom PDF