Bug #1223

End screen wrongly displays spawn area

Added by Spyhawk 5 months ago. Updated 20 days ago.

Status:Fixed% Done:

100%

Priority:LowSpent time:-
Assignee:-
Category:Mod generic
Target version:2.77
OS: Arch:

Description

The end screen (used as background in intermission) doesn’t always display the expected "end game screen" but rather display the a spawn point.
For example, on fuelddump it would display the starting hut rather than the dynamited fuel depot.

(I cannot reproduce, but Mateo can).

Associated revisions

Revision f2092ace
Added by Spyhawk 20 days ago

game: fixed limboed clients not moved to intermission point, fixes #1223

This reverts 7c6af4445f42912435f933bcfae2aa0be42e2e65

History

#1 Updated by Spyhawk 5 months ago

  • Subject changed from End screen to End screen wrongly displays spawn area

#2 Updated by Spyhawk 4 months ago

  • Status changed from New to Can't reproduce
  • Target version changed from 2.77 to 2.78

Need more info about how to reproduce. We won’t be able to fix something we can’t see.

#3 Updated by Spyhawk about 1 month ago

  • Status changed from Can't reproduce to Confirmed
  • % Done changed from 0 to 20

This seems to happen when the player is in limbo at the end of the match.
intermission_origin doesn’t seem to be set up correctly, see FindIntermissionPoint();

This is a regression compared to vanilla/etpro. I can reproduce in 2.71a, the issue might be in earlier version too.
Edit: this has been introduced between v2.71rc3 (Oct 19, 2013) and 2.71rc4 (Jul 6, 2014).

#4 Updated by Spyhawk about 1 month ago

  • Target version changed from 2.78 to 2.77

#5 Updated by Spyhawk 20 days ago

  • Status changed from Confirmed to Fixed
  • % Done changed from 20 to 100

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