End screen wrongly displays spawn area
The end screen (used as background in intermission) doesn’t always display the expected "end game screen" but rather display the a spawn point.
For example, on fuelddump it would display the starting hut rather than the dynamited fuel depot.
(I cannot reproduce, but Mateo can).
- Status changed from Can't reproduce to Confirmed
- % Done changed from 0 to 20
This seems to happen when the player is in limbo at the end of the match.
intermission_origin doesn’t seem to be set up correctly, see FindIntermissionPoint();
This is a regression compared to vanilla/etpro. I can reproduce in 2.71a, the issue might be in earlier version too.
Edit: this has been introduced between v2.71rc3 (Oct 19, 2013) and 2.71rc4 (Jul 6, 2014).