Bundle all /cg_bob* cvars in one
There are 4 cvars in ET for a bobbing effect:
/cg_bobpitch simulates a head 'bobbing’ effect when moving, by giving the camera a forwards/backwards movement similar to nodding.
/cg_bobroll simulates a head 'bobbing’ effect when moving, by giving the camera a left/right movement similar to "sideways-nodding".
/cg_bobup simulates a vertical body 'bobbing’ effect when taking a step by giving the camera a vertical jerk. Feels inconsistent!
/cg_bobyaw likely was intended to simulate a sideways body 'bobbing’ effect when taking a step by turning the camera left and right.
/cg_bobyaw was already commented in original ET source and has been removed in ET: Legacy.
/cg_bobpitch and /cg_bobroll have the same default of "0.002" and /cg_bobup has a very similar default of "0.005".
I propose to remove the remaining 3 cvars as well and simply bundle them in one cvar: /cg_bobbing.
I tried 0.002 on all three of them and camera movement still feels very normal, so no real computation to derive cg_bobup from the base value would be necessary.
#1 Updated by keMoN about 1 month ago
I would also propose to recompute the value range, because a value of 0.002 doesn’t feel intuitive.
Would it be possible to internally recompute it so a cvar value of 0.5 internally corresponds to the current default of 0.002.
And then allow a range of 0 to 1, with the current default being a medium value.