Reorganize /cg_drawCrosshair CVARs
I propose to rename cg_drawCrosshair and cg_drawCrosshairNames to cg_crosshair and cg_crosshairNames to match the remaining crosshair related cvars for consistency.
I do realize that this will break classic cfgs, but since we recommend to not use vanilla configs anyway.
Primarily, however, I propose to remove cg_drawCrosshairPickups and move that functionality to cg_cursorHints as this cvar is already intended to provide the player with additional information when aiming at stuff.
#1 Updated by Timothy about 1 year ago
I’m not entirely sure this is a good idea. The three cvars you are talking about clearly toggle the rendering of certain information on-screen. The referred cvars do not, instead they alter the rendering (yet they do not switch anything on or off).
However I do feel we should increase the consistency for other cvars.
#2 Updated by keMoN about 1 year ago
- Description updated (diff)
Also remove cg_drawCrosshairNames and move functionality to a new bitflag 4 in cg_drawCrosshairInfo.
Should renaming still be done, we can also think of renaming cg_drawgun to cg_gun to match cg_gunX, cg_gunY and cg_gunZ, but renaming is not as important imo.