Feature #1242

Add dynamite counter indicator

Added by Spyhawk 8 months ago. Updated 25 days ago.

Status:New% Done:

0%

Priority:LowSpent time:-
Assignee:-
Category:Mod generic
Target version:2.77
OS: Arch:

Description

In a similar fashion of the Objective indicator (#536), add the dynamite indicator.
Planted/defused dynamite are announced, so this would simply increase awareness of the situation for players.

A few notes:
  • I’m not keen on adding the actual dynamite counter value, as this could be a crucial information. It could be added for shoutcasters though.
  • use the same position as other indicator, with priority being last (shield first, then adren/disguise, then obj, then dynamite)?
  • add dyna name location, as this could be very useful too.
  • consider implementing dyna chaining, where multiple dyna on a single objective would all explode as soon as the first dyna does (see NQ). Think about multiple stage objective (like a bridge that should be dynamited twice), as this could be a fix for the "workaround" of engineer putting two dynamite at once to destroy the objective very quickly.

History

#1 Updated by Spyhawk 8 months ago

  • Description updated (diff)

#2 Updated by Spyhawk 8 months ago

  • Target version changed from 2.77 to 2.78

#3 Updated by Spyhawk 8 months ago

  • Description updated (diff)

#4 Updated by Spyhawk 5 months ago

  • Target version changed from 2.78 to 2.77

#5 Updated by Spyhawk 5 months ago

  • Description updated (diff)

#6 Updated by Spyhawk 5 months ago

  • Description updated (diff)

#7 Updated by Aranud about 1 month ago

  • Tracker changed from Bug to Feature

#8 Updated by Spyhawk 25 days ago

  • Description updated (diff)

#9 Updated by Spyhawk 25 days ago

  • Description updated (diff)

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