Blurred and pixelated hud icons with low picmip
Same issue as previously with rank icons, this time with new objective icons.
cgame: fix impact sound loading
- impact sound loading was falining on sdl backend
- obituaries and ft weapon icons were picmiped
- Subject changed from Blurred and pixelated objective icons with low picmip to Blurred and pixelated hud icons with low picmip
Let’s use this ticket to track all icons that are problematic:
objective indicator icons (new icons only)(fixed)
- some rank icons (scoreboard)
some obituaries icons (weapons, ..)(fixed)
- rank icons on helmets
- Status changed from New to Confirmed
- % Done changed from 0 to 50
The new objective indicator icons should now be displayed correctly. I’m still unsure why the main objective icon is displayed correctly using the default `trap_R_RegisterShader()` function, or why all ranks aren’t displayed correctly despite being registered with the `trap_R_RegisterShaderNoMip()` function. This doesn’t make sense to me.