Bug #1251

Blurred and pixelated hud icons with low picmip

Added by Bystry 7 months ago. Updated 5 months ago.

Status:Confirmed% Done:

50%

Priority:LowSpent time:-
Assignee:-
Category:Mod CGAME
Target version:2.78
OS: Arch:

Description

Same issue as previously with rank icons, this time with new objective icons.

Associated revisions

Revision d9aeef01
Added by Spyhawk 7 months ago

cgame: fixed objective indicator display with low picmip, refs #536 #1251

Revision b9d8a9c9
Added by Spyhawk 7 months ago

cgame: fixed blur on some obitiaries icon with low picmip, refs #1251

Revision 871fa50f
Added by ryven 6 months ago

cgame: fix impact sound loading

  • impact sound loading was falining on sdl backend
  • obituaries and ft weapon icons were picmiped

History

#1 Updated by Spyhawk 7 months ago

  • Category set to Mod CGAME
  • Priority changed from Normal to Low
  • Target version set to 2.77

#2 Updated by Spyhawk 7 months ago

  • Subject changed from Blurred and pixelated objective icons with low picmip to Blurred and pixelated hud icons with low picmip

Let’s use this ticket to track all icons that are problematic:
  • objective indicator icons (new icons only) (fixed)
  • some rank icons (scoreboard)
  • some obituaries icons (weapons, ..) (fixed)
  • rank icons on helmets
  • ...

#3 Updated by Spyhawk 7 months ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 50

The new objective indicator icons should now be displayed correctly. I’m still unsure why the main objective icon is displayed correctly using the default `trap_R_RegisterShader()` function, or why all ranks aren’t displayed correctly despite being registered with the `trap_R_RegisterShaderNoMip()` function. This doesn’t make sense to me.

#4 Updated by Spyhawk 5 months ago

  • Target version changed from 2.77 to 2.78

Guess we fixed what we could. Delaying to 2.78 for the rest of the issue.

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