Feature #1252

Add dynamic campaign mode

Added by Spyhawk 12 months ago. Updated 12 months ago.

Status:New% Done:


Category:Mod generic
Target version:2.78
OS: Arch:


In the original ET design, campaigns were the heart of the game. They were designed as a suite of 3 maps with skill leveling in mind, and players would reach maximum levels (in one or maybe all categories) on the last map only.

Unfortunately, campaign mode is hardly usable with the existing gazillon of maps, and as such objective or mapvoting tend to be prefered. As a result, the original idea behind XP leveling has been largely left behind, while being largely replaced by XP save, which has infortunate consequences on the gameplay balance.

Introduce a new dynamic campaign mode, similar to the existing campaign mode gameplay but with the following characteristics:
  • dynamically generated with random maps from a pool,
  • fully server side, without the need to download any file on the clients,
  • designed to be used with skill leveling accross multiple maps (ideally 3), which would then be automatically reset.

Related issues

Related to ET: Legacy Development - Feature #871: (Team-) Deathmatch gametype New 23.08.2015
Related to ET: Legacy Development - Feature #1155: Add Prestige to encourage XP reset Feedback 27.12.2018


#1 Updated by ryven 12 months ago

We would need to define cvar to set the number of maps campaign would fit.
g_dynamicCampaign Use g_gametype 7 instead ?

#2 Updated by Spyhawk 12 months ago

  • Related to Feature #871: (Team-) Deathmatch gametype added

#3 Updated by Spyhawk 4 months ago

  • Related to Feature #1155: Add Prestige to encourage XP reset added

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