Feature #1302

Exclude heavy weapons from the best accuracy award calculation

Added by artium about 1 month ago. Updated 14 days ago.

Status:Fixed% Done:


Priority:LowSpent time:-
Category:Mod generic
Target version:2.77
OS: Arch:


This is a feature request for the ETL mod.

When calculating who is the player with best accuracy, exclude the hits made by heavy weapons.

Currently, someone using flamethrower will get the accuracy boosted but someone using mg will get it reduced.
This makes the award at the end of the game meaningless.

Related issues

Related to ET: Legacy Development - Feature #478: Improve statistics Fixed 06.01.2014

Associated revisions

Revision 96815f89
Added by Spyhawk 14 days ago

mod: exclude heavy weapons from accuracy computation, refs #1302 #478


#1 Updated by Spyhawk about 1 month ago

  • Category set to Mod generic
  • Target version set to 2.78

#2 Updated by Spyhawk about 1 month ago

  • Target version changed from 2.78 to 2.77

Yeah agree on the idea. We probably should disable accuracy for all weapon that can’t do headshot, and maybe introduce a new awards for HW (not needed, there is already a best soldier award).

#3 Updated by Spyhawk 16 days ago

#4 Updated by Spyhawk 14 days ago

  • Status changed from New to Fixed
  • % Done changed from 0 to 100

#5 Updated by Spyhawk 14 days ago

Note: The "Topshot" stats windows only display bullet weapons now (since it’s based on accuracy too). I don’t think it is useful to have other weapon (landmine, flamethrower, artillery, etc.) listed there, but let me know if you think otherwise.
Knives are also excluded from accuracy stats (since they can’t do headshot either, and they are mostly used to send players to limbo so accuracy is irrelevant here).

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