Bug #1329

It does not spawn the explosive trails if cg_wolfparticles is set to 0

Added by ryven 3 months ago. Updated 3 months ago.

Status:Fixed% Done:

100%

Priority:NormalSpent time:-
Assignee:-
Category:Mod CGAME
Target version:2.77
OS: Arch:

Description

It does not spawn the explosive trails if `cg_wolfparticles` is set to 0, as it does it in vanilla et. This makes it hard to spot the explosion area, especially in the case of artillery. The attached image shows how it supposed to look.

2019-07-13-151058-oasis.jpg (171 KB) ryven, 13.07.2019 14:12

1127

Associated revisions

Revision a14d8f06
Added by Aranud 3 months ago

cgame: fix default behaviour for explosive trails when cg_wolfparticles is set to 0 and use cg_visualEffects to hide debris on explosion, refs #1329

History

#1 Updated by ryven 3 months ago

  • Category set to Mod CGAME

#2 Updated by Aranud 3 months ago

  • Status changed from New to Fixed
  • % Done changed from 0 to 100

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