Bug #1366

g_inactivity caused crash

Added by eagle_cz 6 days ago. Updated 6 days ago.

Status:Can't reproduce% Done:

0%

Priority:HighSpent time:-
Assignee:-
Category:Mod generic
Target version:2.77
OS: Arch:

Description

once server was full, g_inactivty = '60’ server crashed with lines in log file below:
50820850 Userinfo: \cg_uinfo\14 0 100\cg_allowGeoIP\1\g_password\none\cl_guid\66C1B24C914FFA512E3EEB8202593603\cl_wwwDownload\1\name\^1TR^p|^7Xa^>mr^7eX\rate\25000\snaps\20\ip\46.134.3.157:16105
50820850 ClientUserinfoChanged: 17 n\^1TR^p|^7Xa^>mr^7eX\t\3\c\1\lc\1\r\0\m\0000000\s\4433444\dn\-1\w\3\lw\3\sw\35\mu\0\ref\0\sc\0\u\174
50820850 ClientBegin: 17
50820850 Moved to spectator for inactivity: ^1TR^p|^7Xa^>mr^7eX
50822000 Kill: 11 14 9: ^7Guiguidu60^7 killed bob^7 by MOD_THOMPSON
50822100 Item: 18 team_CTF_redflag
50822100 legacy popup: ^7allies^7 stole "The Gold Crate"
50822150 ===== pending server commands =====
50822150 cmd 1861: cp "^19 ^3seconds until moving to spectator for inactivity
"
50822150 cmd 1862: cp "^19 ^3seconds until moving to spectator for inactivity
"
50822150 cmd 1863: cp "^19 ^3seconds until moving to spectator for inactivity
"
50822150 cmd 1864: cp "^19 ^3seconds until moving to spectator for inactivity
"
50822150 cmd 1865: cp "^19 ^3seconds until moving to spectator for inactivity
"
50822150 cmd 1866: cp "^19 ^3seconds until moving to spectator for inactivity
"
....

"
50822150 cmd 2023: cp "^19 ^3seconds until moving to spectator for inactivity
"
50822150 cmd 2024: entnfo 15 0 0 8 27 179 34 0 -9 29 113 15 10 0 38 3 0 -8 28 75 31 0 -7 26 -180 28 0 -12 16 -117 23 0 -21 19 14 29 1 -4 20 127 27 0 -24 22 -123 26 0 -17 22 -118 12 0 -5 26 -180 33 0 -26 19 -93 24 5 19 20 111 0 -12 21 -129 14 10 -28 20 4
50822150 cmd 2025: cp "^19 ^3seconds until moving to spectator for inactivity
"
50822150 cmd 2026: cp "^19 ^3seconds until moving to spectator for inactivity
"
....
50822150 cmd 2115: cp "^18 ^3seconds until moving to spectator for inactivity
"
50822150 cmd 2116: cp "^18 ^3seconds until moving to spectator for inactivity
"
50822150 cmd 2117: cp "^19 ^3seconds until moving to spectator for inactivity
"
50822150 cmd 2118: cp "^18 ^3seconds until moving to spectator for inactivity
"
50822150 WeaponStats: 33 1 1084016 28 108 2 0 3 0 0 0 4 0 0 0 0 1 0 0 0 0 2 0 0 6 0 0 0 0 0 0 1 0 1 13 0 0 0 548 1425 65 18 0 0 0 0 71.2 21 2 2 6 4.16 0.00
50822150 ClientDisconnect: 33
50822150 —-
Server Shutdown ———-
50822150 Sending heartbeat to etmaster.idsoftware.com
50822150 Sending heartbeat to wolfmaster.idsoftware.com
50822150 Sending heartbeat to master0.etmaster.net
50822150 Sending heartbeat to master.etlegacy.com
50822150 Lua 5.3 API: ^$Lua module [balance.lua] [ECE7B178CFD927B1DE44E97F36782850B88B47B5] unloaded.
50822150 Lua 5.3 API: ^$Lua module [voteblock.lua] [65E7740E524DEAE6206482077E1F76C1BCDEAB36] unloaded.
50822150 Lua 5.3 API: ^$Lua module [recruiting.lua] [B9507622940876B1DC8509C6AC6E0AEE2832CE9D] unloaded.
50822150 Lua 5.3 API: ^$Lua module [issuereporting.lua] [73B454C7E276BA5ED889DB88F5E138371DB441A6] unloaded.
50822150 Lua 5.3 API: ^$Lua module [intermission.lua] [C6B71809B9A2A743850C05138CDBAC4FFAF8D5F6] unloaded.
50822150 ==== ShutdownGame (0 - pirates) ====
50822150 gametime: Fri Nov 29 19:50:46 2019
50822150 ^2<EndGame>
50822150 ^2– Script System Info –
50822150 ^2Current Memory Usage 2.18367 MB
50822150 ^2Soft Memory Usage 2.44888 MB
50822150 ^2Hard Memory Limit 2.72098 MB
50822150 ^2System Memory Usage 2.1814 MB
50822150 ^2Full Collects 2
50822150 ^2Inc Collects 1
50822150 ^2GC Warnings 0
50822150 ^2Threads: 0, 0 Running, 0 Blocked, 0 Sleeping
50822150 ^2ShutdownOmniBot
50822150 ShutdownGame:
50822150 ————————————————————
0 ——————————–

...also i noticed a 'zombie’ processes ... screenshot added

2019-11-29_211954.jpg - zombie processes (38.9 KB) eagle_cz, 29.11.2019 22:35

1149

History

#1 Updated by Spyhawk 6 days ago

  • Category changed from Server to Mod generic
  • OS deleted (Linux)
  • Arch deleted (64-bit)

#2 Updated by Spyhawk 6 days ago

  • Status changed from New to Can't reproduce

Can’t reproduce on a full server (32 public slots with 32 bots joined by 1 human). Any additional information would be welcome.

I’m also not convinced the issue is due to g_inactivity, since it crashed 9 seconds before any player is moved. The only thing done here, as far as I can see, is a message sent to the player. Is this issue reproducible?

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