Bug #1397

Game crash in "castle map"

Added by keMoN 13 days ago. Updated 10 days ago.

Status:Feedback% Done:


Priority:NormalSpent time:-
Category:Mod generic
Target version:2.77
OS: Arch:


Disclaimer: Please don’t use the name of the castle in the text. FireFly received mail from the lawyers of that castle due to alleged copyright violation, so we are not feeding possible algorithms.

It’s unfortunately not entirely consistent, but if you enter the castle courtyard as you can see in the video the game crashes without warning/error.
Sometimes it’s fine to simply go through the corridor as spectator/player, especially after a bit of time has passed, but as soon as you try to use /noclip to fly through the opposing wall it always crashes.

Audio is SDL2 so it can’t really be related to #1390

map in question - Download

etconsole.log (461 KB) keMoN, 12.02.2020 11:09

2020-02-12 11-01-23.mp4 (20.3 MB) keMoN, 12.02.2020 11:10

Associated revisions

Revision 33f1610f
Added by Jacker 11 days ago

client: do not crash the client if the video frame fails to decode, refs #1397


#1 Updated by keMoN 13 days ago

  • Target version set to 2.77

#2 Updated by keMoN 13 days ago

  • Description updated (diff)

#3 Updated by Spyhawk 10 days ago

  • Status changed from New to Feedback
  • % Done changed from 0 to 90

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