unassigned cursorHint for func_invisible_user
When a `func_invisible_user` entity doesn’t have a `cursorHint` key assigned, the game uses the `HINT_ACTIVATE` hint by default. However, the problem is that this hint is displayed even at ridiculous distances. I think up to 1024 in-game units with direct line of sight.
Additionally to this, when aiming at the hint, the console gets flooded with the warning message that you can see in the top left corner of the second image.
First image is with `cursorHint: HINT_ACTIVATE` where the hint is only displayed in regular distance. Second is a buggy example without `cursorHint` assigned