Bug #1399

explosive-damage-only func_constructibles rebuilt without healthbar

Added by keMoN about 1 month ago. Updated about 1 month ago.

Status:New% Done:

0%

Priority:Normal
Assignee:-
Category:Mod generic
Target version:2.77
OS: Arch:

Description

Func_constructibles can have constructible_class 1, 2 or 3 (1 = explosive damage; 2=Satchel; 3=Dynamite )

When using constructible_class 1 the entity by default requires 2 grenades to be destroyed. Once destroyed and repaired, the entity spawns without a healthbar and only needs a single grenade.
Am I missing a script keyword here to make that work or is that a bug? Same behaviour in vanilla ET.

History

#1 Updated by Spyhawk about 1 month ago

  • Target version changed from 2.78 to 2.77

Also available in: Atom PDF