Replace assets with our own
We should slowly start replacing assets with our own so that in the distant future we wont require the original ET pak0,pak1,pak2 files.
Assets such as models should be created fully in iqm (which i will implement to the renderers) as that model format has bone animation and its supported in many forms of applications.
When we have fully replaced the files we don’t need players to have an preinstalled version of vanilla ET.
This step comes after the new renderer is on a decent functional level.
#2 Updated by Dragonji over 4 years ago
What about backward compatibility in this case? I’m not an expert in programming stuff but even if the compatibility could be remained I can see some security reasons why not to make own assets. By security I mean "cheating" in this case.
Please correct me if I am wrong.
#3 Updated by Jacker over 4 years ago
I don’t see how cheating is an issue? Only packs that the server has will be loaded anyway. Anyways loading packs into memory would be the least effective cheat... ever. As for backward comp, simply if the player doesn’t have a pack it will downloaded and used and as for mods there should be no impact.
#4 Updated by Dragonji over 4 years ago
My bad, I guess paks are being checked on server side so there is no easy way to replace something in there.
As for backward comp, simply if the player doesn’t have a pack it will downloaded and used and as for mods there should be no impact.
Well, for (impatient) people with > 1 Mb/s connections it will be a pain in the ass to download around 200 MB while connecting to the server. Well, the size of the paks can be much smaller of course if sounds were compressed to Ogg Vorbis and textures to a better format than TGA (I guess JPG is not an option cause this format produces really low quality stuff).
#5 Updated by Jacker over 4 years ago
Ofcourse the old packs must be made available and players who want to play on old maps(read original maps such as gr,oasis...) must download the packs beforehand but thats just an installer configuration question.. As we cant pack the original assets even though we would not include our own assets in the future the players would still need to download the packs to get the game running.
#6 Updated by Dragonji about 4 years ago
I think a good start in replacing textures would be ETXreaL: http://sourceforge.net/projects/xreal/files/ETXreaL/
There’s over 1GB of new textures. I didn’t compare them with original ones though. But I think they’re not the ones from HDET (the 'project’ that basically provides resized original textures).