Feature #240

Allow players to change the hud

Added by Jacker about 6 years ago. Updated over 5 years ago.

Status:Fixed% Done:

100%

Priority:NormalSpent time:-
Assignee:Jacker
Category:Mod CGAME
Target version:2.71rc2
OS: Arch:

Description

Allow players to change betweed hud styles, i will implement basic etpro like huds but the settings will be as generic as possible.

Currently works:
cg_althud to change the hud
.hud scripts to add 3rd party huds to the game


Related issues

Related to ET: Legacy Development - Feature #999: Customizable HUD? Invalid 13.02.2017

Associated revisions

Revision 7b1a24e8
Added by Jacker about 6 years ago

cgame: added entry function for future alt hud mods, refs #240

Revision 3f201b26
Added by Jacker about 6 years ago

cgame: hud refactoring, refs #240

Revision 241b0ae6
Added by Jacker about 6 years ago

cgame: hud refactoring almost done, refs #240

Revision 9bd897ac
Added by Jacker about 6 years ago

cgame: althuds now work on some level, refs #240

Revision d3a4a889
Added by Jacker about 6 years ago

cgame: widescreen fix on althuds, refs #240

Revision 17c3f564
Added by Jacker about 6 years ago

cgame: althud code now works with .hud scripts, refs #240

Revision e0210916
Added by Jacker about 6 years ago

cgame: added icon shadowing to the custom hud, refs #240

Revision e85da329
Added by Jacker about 6 years ago

cgame: althuds compas artifax fixed and the animation direction also fixed and command map for spectators, refs #240 #251

Revision eb007a11
Added by Jacker about 6 years ago

cgame: fixed default compas location, refs #240

Revision 4f9412c8
Added by Jacker about 6 years ago

cgame: fixed sample .hud script and added debug compile outputs, refs #240

Revision 5d6c417b
Added by Jacker almost 6 years ago

cgame: disable compas grid because of the widescreen leakage, refs #240

Revision cd88c4f7
Added by IR4T4 almost 6 years ago

cgame: draw the grid for non ws refs #240 , code style

Revision 0de771d2
Added by Jacker over 5 years ago

cgame: added althudflags partially, hud code almost done, refs #240

Revision a36a1a08
Added by Jacker over 5 years ago

cgame: finalized the hud code, refs #240

Revision 35d02bca
Added by IR4T4 over 5 years ago

cgame: warning fixes refs #240

History

#1 Updated by Jacker about 6 years ago

  • Assignee changed from IR4T4 to Jacker

#2 Updated by Jacker about 6 years ago

  • % Done changed from 0 to 10

The locations of the hud components are now easily moddable, just need to write handler code.

#3 Updated by Jacker about 6 years ago

  • % Done changed from 10 to 30

Hud structure is done, small fixes left and then i can move on to making the config reading stuff.

#4 Updated by Jacker about 6 years ago

  • % Done changed from 30 to 60

The hud system now works with .hud scripts. Sample is located in the ui/huds.hud path (i will fix the content later).

#5 Updated by Jacker about 6 years ago

  • Description updated (diff)

#6 Updated by Mateos about 6 years ago

Nice work!

#7 Updated by IR4T4 about 6 years ago

  • Target version changed from 2.78 to 2.71rc2

#8 Updated by Jacker over 5 years ago

  • % Done changed from 60 to 90

#9 Updated by Jacker over 5 years ago

  • Status changed from New to Fixed
  • % Done changed from 90 to 100

This functionality has now been implemented.

#10 Updated by Dragonji over 2 years ago

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