Feature #251

Command map while spec

Added by Harlekin about 6 years ago. Updated about 6 years ago.

Status:Fixed% Done:

100%

Priority:LowSpent time:-
Assignee:IR4T4
Category:Mod CGAME
Target version:2.71rc2
OS: Arch:

Description

Allow viewing command map while being dead/spectator.

commandmap.jpg (277 KB) Harlekin, 18.04.2013 18:21

168

Associated revisions

Revision e85da329
Added by Jacker about 6 years ago

cgame: althuds compas artifax fixed and the animation direction also fixed and command map for spectators, refs #240 #251

Revision d4520832
Added by IR4T4 about 6 years ago

cgame: draw the command map 'while spec’ fixes #251, CG_DrawNewCompass
optimized (loops merged)

Revision b463d57d
Added by IR4T4 about 6 years ago

cgame: missing shader definition fixes #251

History

#1 Updated by IR4T4 about 6 years ago

  • Category set to Mod CGAME
  • Target version set to 2.71rc2

#2 Updated by Harlekin about 6 years ago

Spectators & gibbed players can see in etpro the command map.

#3 Updated by IR4T4 about 6 years ago

  • Status changed from New to Fixed
  • % Done changed from 0 to 100

#4 Updated by Harlekin about 6 years ago

The command map works fine, except the strange yellow border it got now. See screenshot

#5 Updated by IR4T4 about 6 years ago

Harlekin wrote:

The command map works fine, except the strange yellow border it got now. See screenshot

Anyone else can reproduce this? Map is 'radar’ #-)

#6 Updated by IR4T4 about 6 years ago

  • Status changed from Fixed to Feedback

#7 Updated by Spyhawk about 6 years ago

IR4T4 wrote:

Anyone else can reproduce this? Map is 'radar’ #-)

Yes, I’ve the very same issue. I tried different maps, the "yellow border" bug is present on each command map.

#8 Updated by IR4T4 about 6 years ago

  • Status changed from Feedback to Fixed

#9 Updated by Spyhawk about 6 years ago

Yellow border still present.

WARNING: R_FindImageFile could not find 'gfx/2d/mapmask1.tga’ in shader 'images/blackmask’
Shader images/blackmask has a stage with no image

The file in the gfx/2d directory is 'mapmask.tga’. Either it should be renamed to 'mapmask1.tga’, or the name should be changed in the legacy.shader file (uniq occurence in the whole code).

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