Bugged Compass and Commandmap
Command map and Compass ist bugged with bots. commandmap in limbo seems to be fine.
Was testing the game with bots... maybe only bots are showing wrong.
#4 Updated by Harlekin over 6 years ago
- Assignee changed from Harlekin to IR4T4
Tested on et3.hirntot.org:27999 compiled from git
also tested it with RC1 and got the same problem.
Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
Ubuntu 12.04.2 LTS
GL_RENDERER: ATI Radeon HD 4800 Series
GL_VERSION: 3.3.11627 Compatibility Profile Context
MODE: -2, 1920 x 1200 fullscreen
Commandmap is still buggy
#6 Updated by Harlekin over 6 years ago
Cleaned base&homepath and build again from git. Got still the same strange compass as before. Maybe this is a linux related bug or something with my compile is wrong.
Release a nightly build then i can test someone else build
Current search path:
/home/gameserver/et/testbox/legacy/pak3_v2.70rc1.pk3 (691 files)
/home/gameserver/et/testbox/legacy/etl_bin_v2.70rc1.pk3 (6 files)
/home/gameserver/et/etmain/pak2.pk3 (22 files)
/home/gameserver/et/etmain/pak1.pk3 (10 files)
/home/gameserver/et/etmain/pak0.pk3 (3725 files)
/home/gameserver/et/etmain/mp_bin.pk3 (6 files)
#7 Updated by 100zherBG over 6 years ago
I haven’t reproduced this issue at my ET: Legacy 2.71 RC1 & No Quarter 1.2.9 Beta6 & Omni-Bots 0.82 Linux server (18.104.22.168:27960). My current configuration is a http://iyi.stozher.com/ (add /web-downloads/etwolf/ to address).
I see other strange issue before week at your server Harlekin. I’m at work currently and don’t test at this time...
If spectate omnibot outside of player, strange long distance wrap appear. Player body disappear at after second or two appear at new position for example at other side of street. If spectate from player view I haven’t see this issue.