Bug #268

WH prediction anomalies / bugged compass- and commandmap

Added by IR4T4 almost 6 years ago. Updated about 4 years ago.

Status:New% Done:

10%

Priority:Normal
Assignee:-
Category:Server
Target version:ALL
OS: Arch:

Description

From Cinco http://www.dev.etlegacy.com/boards/3/topics/364

"When hovering in a corner is not able to see the players as they if they see you.
The HUD compass does not reflect the team’s situation.
Anomalies occur when players are in different vertical planes, you may not see the head and the body disappears.
sv_wh_bbox_horz and vert are default."

2013-03-27-130417-school.jpg - Look at MG on the left (265 KB) RaFaL, 27.03.2013 20:41

148

Related issues

Related to ET: Legacy Development - Bug #264: Bugged Compass and Commandmap Invalid 22.03.2013

Associated revisions

Revision 4ccf686b
Added by IR4T4 over 5 years ago

server: better limits & default values for sv_wh_bbox cvars
refs #268

see
http://dev.etlegacy.com/projects/etlegacy/wiki/Set_up_Features#Wallhack-prediction

History

#2 Updated by IR4T4 almost 6 years ago

  • Subject changed from WH prediction anomalies to WH prediction anomalies / bugged compass- and commandmap

#3 Updated by ailmanki almost 6 years ago

The current anti-wallhack is slightly buggy.
I made a youtube movie some time ago, showing some of the issues.
http://www.youtube.com/watch?v=vobJyRhR3ZE

I have tried to fix the code, but I am not sure where the problem is.
As far as I can tell, the code uses a trace to see if if a point is visible or not. Now the problem is that some "brushes" can be seen through, but the antiwallhack seems them like a solid.

It can be seen in the movie I made. The palms have a huge playerclip - which blocks movement, but not the sight or bullets. And it seems that the antiwallhack does not differe there.

Lastly the command map issues and other issues .. are cause of this antiwallhack.
The antiwallhack alters the information of the position of a player, so they will appear at wrong place. Either above or below you - it can be seen when you start the game with devmap, and toggle r_shownormals.

#5 Updated by IR4T4 over 5 years ago

@ailmanki:
I’ve optimized the default values of sv_wh_bbox* cvars in my eyes and fixed some range limits. See also http://dev.etlegacy.com/projects/etlegacy/wiki/Set_up_Features#Wallhack-prediction.

#6 Updated by IR4T4 about 4 years ago

  • Description updated (diff)

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