Backport AltiVec optimizations from ioquake3
ioquake3 has some AltiVec optimizations in the renderer, which could be useful now that MorphOS is supported.
#4 Updated by BSzili almost 6 years ago
I would like to find a solution to close this ticket. Radegast mentioned we shouldn’t add AltiVec optimizations/code anymore.
I originally added these optimizations, because there was already some AltiVec optimized code in the mixer, so I assumed it’s OK to add them to the renderer too. Anyway I’m fine with removing them, because they only give a small boost in high resolutions.
BSzili, is there are real benefit for Pandora if we add this feature?
They are no use for Pandora, which has an ARM processor.