Feature #382

renderer2: Loading screen

Added by Jacker over 5 years ago. Updated 8 months ago.

Status:New% Done:

0%

Priority:Normal
Assignee:Jacker
Category:Client
Target version:renderer2
OS: Arch:

Description

So idea is simple, when we are first starting up ETL and the game window pops up the window goes gray/black for a while until the intro or UI is loaded and it start drawing elements to the screen. We should draw the legacy icon to the center of the screen so that people know that something is actually happening.

This comes even more important with the renderer2 implementation which takes a while to compile (or load) the shaders and the windows actually stays gray for a long time. In ren2 we will actually need to compile an ├╝ber simple shader that only does this one thing before anything else (right after opengl context is created and setup is complete).

History

#1 Updated by Radegast over 5 years ago

  • Subject changed from Upon initialization of the screen draw legacy icon to Splash screen

#2 Updated by Jacker over 5 years ago

Radegast this is not a splash screen (that was already done for windows) but a single texture that is shown in the main window while everything else is being initialized.

#3 Updated by Radegast over 5 years ago

  • Subject changed from Splash screen to Loading screen

#4 Updated by IR4T4 over 5 years ago

  • Target version changed from 2.71rc4 to 2.78

#5 Updated by IR4T4 almost 5 years ago

This is a must have for renderer2.

#6 Updated by IR4T4 over 4 years ago

  • Target version changed from 2.78 to renderer2

#7 Updated by IR4T4 8 months ago

Note: creating cubemaps is messing up the loading screen.

#8 Updated by IR4T4 8 months ago

  • Subject changed from Loading screen to renderer2: Loading screen

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