Bug #428

Rework/fix G_DebugHitBoxes (g_debugBullets 3)

Added by IR4T4 almost 6 years ago. Updated over 3 years ago.

Status:Fixed% Done:

100%

Priority:NormalSpent time:-
Assignee:-
Category:Mod QAGAME
Target version:2.75
OS: Arch:

Description

1.) We don’t free head and leg entities spawned with

        G_DrawEntityBox(G_BuildHead(&g_entities[i]), qtrue);
        G_DrawEntityBox(G_BuildLeg(&g_entities[i]), qtrue);

see G_FreeEntity when G_BuildHead & G_BuildLeg is used in other locations of the code.

2.) g_debugBullets 3 doesn’t show our real used hitboxes, we don’t adjust Z (see ClientHitboxMaxZ())


Related issues

Related to ET: Legacy Development - Bug #503: Fix dead player hitbox direction and bb height New 01.02.2014
Related to ET: Legacy Development - Bug #1120: cg_debugPlayerHitbox doesn't show all & correct hitboxes Fixed 22.10.2018
Related to ET: Legacy Development - Feature #1174: Increase slightly the height of wounded player's hitbox Fixed 18.01.2019

History

#1 Updated by IR4T4 almost 6 years ago

  • Priority changed from Normal to Low
  • Target version changed from 2.71rc4 to 2.78

#2 Updated by IR4T4 almost 6 years ago

  • Subject changed from fix G_DebugHitBoxes (g_debugBullets 3) to Rework/fix G_DebugHitBoxes (g_debugBullets 3)
  • Description updated (diff)

#3 Updated by IR4T4 over 5 years ago

  • Priority changed from Low to Normal
  • Target version changed from 2.78 to 2.71

We have a bug with the dead player hitbox. Throw a nade exactly on dead players and it 'flies’ over the player. g_debughitboxes shows the wrong but desired hitbox. uncomment maxs2 = ClientHitboxMaxZ(traceEnt); in g_debughitbox code and it’ll show the actual status.

#4 Updated by IR4T4 about 5 years ago

  • Target version changed from 2.71 to 2.78

#5 Updated by IR4T4 over 3 years ago

  • Status changed from New to Fixed
  • Target version changed from 2.78 to 2.75
  • % Done changed from 0 to 100

#6 Updated by IR4T4 over 3 years ago

  • Related to Bug #503: Fix dead player hitbox direction and bb height added

#7 Updated by Spyhawk 7 months ago

  • Related to Bug #1120: cg_debugPlayerHitbox doesn't show all & correct hitboxes added

#8 Updated by Spyhawk 7 months ago

  • Related to Feature #1174: Increase slightly the height of wounded player's hitbox added

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