renderer2: missing foliage support
Radar level uses foliage extensively for plants and rain drop splashes. They are missing when using opengl2 renderer.
Using opengl2 the console shows warnings that "distanceCull" shader keyword is not implemented when loading Radar. distanceCull is used for fading out foliage at a distance in opengl1 renderer.
In src/renderer2/tr_bsp.c in R_LoadSurfaces, MST_FOLIAGE is treated as a triangle mesh and has a comment "TODO ParseFoliage".
renderer: tiny changes for foliage refs #552, rework of
Tess_SurfacePolychain - merged from daemon engine
#4 Updated by thunder over 2 years ago
maybe something like this?