Bug #639

Colour name issues

Added by Saukko over 3 years ago. Updated over 3 years ago.

Status:New% Done:

60%

Priority:Low
Assignee:-
Category:Mod UI
Target version:2.77
OS: Arch:

Description

Ok I gather here now all the issues that a name with colour(s) cause:
1. limboname = "Your name" - The second quote mark isn’t gray but it’s in the same colour as your name (see colour001.jpg)
2. serverstatus - The second quote mark isn’t gray but it’s in the same colour as your name (see colour005.jpg)
3. cg_selectedPlayerName = "Your name" - The second quote mark isn’t gray but it’s in the same colour as your name (see colour003.jpg)
4. name = "Your name" -The second quote mark isn’t gray but it’s in the same colour as your name (see colour004.jpg)

-*S

colour001.jpg (306 KB) Saukko, 20.11.2014 02:28

colour003.jpg (409 KB) Saukko, 20.11.2014 02:28

colour005.jpg (367 KB) Saukko, 20.11.2014 02:28

colour004.jpg (377 KB) Saukko, 20.11.2014 02:28

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Related issues

Related to ET: Legacy Development - Bug #672: Issues with a name having ' ^ ' after it New 28.11.2014
Related to ET: Legacy Development - Task #1029: Mirror all R1 shaders in R2 New 22.04.2017

Associated revisions

Revision 68b2f287
Added by Radegast over 3 years ago

client: color escape in cvar completion and serverstatus cmd, refs #639

History

#1 Updated by Saukko over 3 years ago

Oh and forgot to mention that this same is in Server info, both in server browser and in-game.

-*S

#2 Updated by Radegast over 3 years ago

  • Category changed from Client to Mod UI
  • Priority changed from Normal to Low
  • % Done changed from 0 to 60

Cvar completion and serverstatus command should now show coloured strings as expected, but the text you see in Server Info window is on the mod side, so we will be able to fix it for the Legacy mod, but not for others.

See: source:src/ui/ui_main.c#L6046

#3 Updated by IR4T4 over 1 year ago

  • Related to Bug #672: Issues with a name having ' ^ ' after it added

#4 Updated by thunder about 1 year ago

  • Related to Task #1029: Mirror all R1 shaders in R2 added

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