The demo attached shows how buggy this weapon is. Ungiven kills, falme shader bug, unresponsive hits onto heal needing enemy.
#7 Updated by Spyhawk over 4 years ago
- Tracker changed from Task to Bug
- Target version changed from 2.78 to 2.74
Kills are now correctly given,
but the flamethrower is currently very overpowered (hu, no, that seems correct) (see last demo).
It’s also possible to make more "hits" than "shots", resulting in crazy accuracy statistics.
#8 Updated by Saukko over 4 years ago
And also to be noted that if the player is halfway dead and lying on the ground, flamer isn’t always so responsive. As you might see, the player doesn’t seem to get any damage on the ground (you can’t see the flamer shader). Or in the other hand if it takes damage and you can see the flamer shader on the lying body, it doesn’t gib him from the first shot.