Bug #714

Fix flamethrower

Added by Saukko over 4 years ago. Updated about 4 years ago.

Status:New% Done:

20%

Priority:Normal
Assignee:-
Category:Mod generic
Target version:2.78
OS: Arch:

Description

The demo attached shows how buggy this weapon is. Ungiven kills, falme shader bug, unresponsive hits onto heal needing enemy.

-*S

demo0059.dm_84 (416 KB) Saukko, 13.12.2014 17:43

demo0025.dm_84 (212 KB) Saukko, 24.01.2015 16:00


Related issues

Related to ET: Legacy Development - Bug #455: Flamethrower shader/sten smoke visible on respawn Fixed 31.12.2013
Related to ET: Legacy Development - Bug #668: Selfkilling with flamer gives wrong death message sometimes Fixed 27.11.2014
Related to ET: Legacy Development - Bug #248: Flame shader bug New 16.03.2013
Related to ET: Legacy Development - Bug #507: Some MOD aren't caught Fixed 12.02.2014
Related to ET: Legacy Development - Bug #876: Flamer issues when underwater Fixed 27.08.2015

Associated revisions

Revision 75d073b3
Added by IR4T4 over 4 years ago

game: Fix flamer selfkill message, adjust flamer stats fixes #668 refs
#714

Revision b02e18bf
Added by IR4T4 over 4 years ago

mod: synced FLAME_START_MAX_SIZE - flamer fire acts as it looks refs
#714

Revision feb772cc
Added by Spyhawk about 4 years ago

cgame: capped global accuracy stats, refs #478

History

#1 Updated by Saukko over 4 years ago

  • Related to Bug #455: Flamethrower shader/sten smoke visible on respawn added

#2 Updated by Saukko over 4 years ago

  • Related to Bug #668: Selfkilling with flamer gives wrong death message sometimes added

#3 Updated by Saukko over 4 years ago

  • Related to Bug #248: Flame shader bug added

#4 Updated by Spyhawk over 4 years ago

  • Related to Bug #507: Some MOD aren't caught added

#5 Updated by IR4T4 over 4 years ago

  • % Done changed from 0 to 20

#6 Updated by Saukko about 4 years ago

#7 Updated by Spyhawk about 4 years ago

  • Tracker changed from Task to Bug
  • Target version changed from 2.78 to 2.74

Kills are now correctly given, but the flamethrower is currently very overpowered (hu, no, that seems correct) (see last demo).
It’s also possible to make more "hits" than "shots", resulting in crazy accuracy statistics.

#8 Updated by Saukko about 4 years ago

And also to be noted that if the player is halfway dead and lying on the ground, flamer isn’t always so responsive. As you might see, the player doesn’t seem to get any damage on the ground (you can’t see the flamer shader). Or in the other hand if it takes damage and you can see the flamer shader on the lying body, it doesn’t gib him from the first shot.

-*S

#9 Updated by Spyhawk about 4 years ago

  • Priority changed from High to Normal
  • Target version changed from 2.74 to 2.78

#10 Updated by Saukko over 3 years ago

  • Related to Bug #876: Flamer issues when underwater added

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