Feature #736

Explosives and bullets can move your teammate

Added by Saukko almost 5 years ago. Updated 6 months ago.

Status:New% Done:

100%

Priority:LowSpent time:-
Assignee:-
Category:Mod generic
Target version:2.78
OS: Arch:

Description

Alright. Title and then this attached demo will also show the current problem. Probably add a CVAR for it?
Tried also g_shove "0" without succession.

-*S

demo0018.dm_84 (60 KB) Saukko, 18.12.2014 10:49

Associated revisions

Revision 5885eadf
Added by Jacker almost 5 years ago

added a misc flag to disable knockback on team members, fixes #736

Revision 95e1b47a
Added by Spyhawk almost 5 years ago

Revert "added a misc flag to disable knockback on team members, fixes #736"

This reverts commit 5885eadf61d72ed7cafc853b84f4c0aabf5eb18b.

History

#1 Updated by Jacker almost 5 years ago

  • Status changed from New to Feedback
  • Target version changed from 2.78 to 2.71
  • % Done changed from 0 to 100

Added this now, but please no more "public only" modifications like this. These things really hurt the credibility of the mod for the clan scene.

#2 Updated by Saukko almost 5 years ago

  • Status changed from Feedback to Fixed

Works.

-*S

#3 Updated by Spyhawk almost 5 years ago

  • Tracker changed from Bug to Feature
  • Category changed from Mod CGAME to Mod generic
  • Status changed from Fixed to New
  • Target version changed from 2.71 to 2.78
  • % Done changed from 100 to 0

Following our discussion on IRC, I’m reverting this commit.
I’m not against improving no-FF features, but using a cvar just for that is a bit... too much? Maybe we should implement it by default or improve g_shove instead, or done in Lua(?).

Anyway, reverted for now and delayed to the next version. This is also a feature request.

#4 Updated by Spyhawk almost 5 years ago

  • Status changed from New to Fixed
  • % Done changed from 0 to 100

#5 Updated by Spyhawk almost 5 years ago

  • Status changed from Fixed to New

#6 Updated by Dragonji almost 5 years ago

Spyhawk wrote:

I’m not against improving no-FF features, but using a cvar just for that is a bit... too much? Maybe we should implement it by default or improve g_shove instead, or done in Lua(?)

This should be cvar controlled IMO.

#7 Updated by IR4T4 almost 5 years ago

Of course explosives and bullets can move your teammate. I don’t see a problem here. Or is this about friendly fire off?

#8 Updated by Saukko almost 5 years ago

Yeah FF off. When I made this ticket, I had my FF off and I could fly all over the place when nades under my feet. Could be easily abused. That’s why I thought about adding a possible CVAR for it to control it. But seems like so many are against the idea.

-*S

#9 Updated by IR4T4 about 3 years ago

  • Priority changed from Normal to Low

#10 Updated by IR4T4 9 months ago

  • Target version changed from 2.78 to 2.77

#11 Updated by Spyhawk 6 months ago

  • Target version changed from 2.77 to 2.78

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