Bug #952

Fix GLSL_SelectTexture for program name:'vertexLighting_DBS_entity'

Added by IR4T4 almost 3 years ago. Updated almost 2 years ago.

Status:Fixed% Done:

100%

Priority:NormalSpent time:-
Assignee:-
Category:Client
Target version:renderer2
OS: Arch:

Description

On oasis there is a permanent message:

GLSL_SelectTexture: Trying to select non existing texture 21 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 22 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 21 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 22 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 21 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 22 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 21 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 22 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 21 - program name:'vertexLighting_DBS_entity’
GLSL_SelectTexture: Trying to select non existing texture 22 - program name:'vertexLighting_DBS_entity’
GLSL_SelectTexture: Trying to select non existing texture 21 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 22 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 21 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 22 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 21 - program name:'vertexLighting_DBS_entity’
GLSL_SelectTexture: Trying to select non existing texture 22 - program name:'vertexLighting_DBS_entity’

oasis:
LSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:'forwardLighting_omniXYZ’
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:'forwardLighting_omniXYZ’
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:'forwardLighting_omniXYZ’
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:'forwardLighting_omniXYZ’
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:'forwardLighting_omniXYZ’
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:'forwardLighting_omniXYZ’
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:'forwardLighting_omniXYZ’
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''
GLSL_SelectTexture: Trying to select non existing texture 16 - program name:''

GLSL_SelectTexture: Trying to select non existing texture 21 - program name:'vertexLighting_DBS_entity’
GLSL_SelectTexture: Trying to select non existing texture 22 - program name:'vertexLighting_DBS_entity’

Associated revisions

Revision 2d6f3775
Added by IR4T4 over 2 years ago

renderer2: glsl rework

- memory leaking fixed
- annoying print of refs #952 removed
- sanity check for max uniform values in GLSL_ParseDefinition added

Revision c197ed2c
Added by IR4T4 almost 2 years ago

renderer2: fix GLSL_SelectTexture selecting non existing textures fixes
#952

History

#1 Updated by thunder almost 3 years ago

there is something similar on goldrush too

#2 Updated by thunder almost 3 years ago

should be set higher priority as its rather impossible to debug stuff when testing it ..

#3 Updated by thunder over 2 years ago

isnt this gone now?

#4 Updated by IR4T4 almost 2 years ago

  • Description updated (diff)

#5 Updated by IR4T4 almost 2 years ago

  • Status changed from New to Fixed
  • % Done changed from 0 to 100

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