Bug #969

func_rotating trigger landmines

Added by keMoN over 3 years ago. Updated almost 3 years ago.

Status:New% Done:


Category:Mod generic
Target version:2.78
OS: Arch:


Func_rotating and possibly func_door_rotating should not be triggering landmines in my opinion. Landmines are pressure and not movement triggered.
Something that is rotating or swinging around above ground should not have an efffect.
Especially for func_rotating it is annoying and the best example for that is Ammo Depot. The searchlights on the bunker are rotating and everywhere in that radius you can not plant landmines, although it is only light and 100 meters above ground.

Admittedly for func_door_rotating it would provide a small gameplay change, however I think in the logical direction. This is a seperate issue though and probably needs discussion.

func_rotating.pk3 (26.1 KB) keMoN, 18.12.2016 10:35


#1 Updated by keMoN over 3 years ago

  • File func_rotating.pk3 added
  • Assignee set to RaFaL

Added sample file for testing.

#2 Updated by RaFaL over 3 years ago

After some brain storm with kemon we came up with decision that it could be entities colision issue

#3 Updated by keMoN over 3 years ago

  • File deleted (func_rotating.pk3)

#4 Updated by keMoN over 3 years ago

Added func_door_rotating to the sample map

#5 Updated by IR4T4 almost 3 years ago

  • Category set to Mod generic
  • Target version set to 2.78

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