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Toggle_check # Project Tracker Parent task Status Priority Subject Author Assignee Updated Category Target version % Done
119ET: Legacy DevelopmentFeatureNewLowIn-game VoIP supportRaFaL08.08.2015 20:45GeneralET: Legacy Development - ALL

947ET: Legacy DevelopmentFeatureNewNormalIncrease amount of trigger_objective_infokeMoN12.10.2018 13:34Mod genericET: Legacy Development - 2.78

1281ET: Legacy DevelopmentFeatureIn ProgressNormalingame_main.menu "ADD TO FAVORITES" buttonkeMoN15.08.2019 23:27Mod UIET: Legacy Development - 2.77

98ET: Legacy DevelopmentFeatureNewNormalInspect/add prediction code...IR4T413.01.2017 13:15Mod QAGAMEET: Legacy Development - 2.78

388ET: Legacy DevelopmentFeatureNewLowIntroduce "auto-switch" next to "auto-reload"keMoN24.02.2018 20:27Mod CGAMEET: Legacy Development - 2.78

1113ET: Legacy DevelopmentFeatureNewLowLegacy UI: Able to scroll CreditsN3rwitZ14.02.2019 11:36Mod UIET: Legacy Development - 2.78

1109ET: Legacy DevelopmentFeatureNewNormalLet /status command print a warning when too many pk3 files are on serverIR4T414.02.2019 11:50ClientET: Legacy Development - 2.78

372ET: Legacy DevelopmentFeatureIn ProgressNormalLet the server show supported client OSIR4T421.12.2014 13:40Mod genericET: Legacy Development - 2.78

1205ET: Legacy DevelopmentFeatureNewNormalLink screenshot command to JPEGTimothy14.02.2019 11:37Mod CGAMEET: Legacy Development - 2.78

292ET: Legacy DevelopmentFeatureNewNormalLocation Data commands from ETpro* - dd locations editorHarlekin04.11.2014 07:55Mod genericET: Legacy Development - 2.78

284ET: Legacy DevelopmentFeatureNewNormalMake all weapons recoil FPS independent and randomSpyhawk03.05.2019 15:29Mod CGAMEET: Legacy Development - 2.78

1173ET: Legacy DevelopmentFeatureNewNormalMake effects display options consistentSpyhawk02.05.2019 17:18Mod CGAMEET: Legacy Development - 2.78

15ET: Legacy DevelopmentFeatureNewLowMake va() buffer size safeIR4T408.08.2015 20:46GeneralET: Legacy Development - ALL

1034ET: Legacy DevelopmentFeatureNewNormalmaking modelscale work when you are using model on doorthunder24.11.2017 15:21ET: Legacy Development - renderer2

267ET: Legacy DevelopmentFeatureNewNormalmap specific player skinsIR4T406.01.2019 19:18Mod genericET: Legacy Development - ALL

778ET: Legacy DevelopmentFeatureNewNormalMerge translation templatesRadegast12.01.2015 11:21Mod UIET: Legacy Development - 2.78

1000ET: Legacy DevelopmentFeatureNewNormalModernize HUDSpyhawk22.02.2018 13:59Mod CGAMEET: Legacy Development - 2.78

955ET: Legacy DevelopmentFeatureNewLowmore ammo and healthcabinetsthunder27.04.2019 10:55Mod pak3.pk3ET: Legacy Development - 2.78

598ET: Legacy DevelopmentFeatureNewNormalmultiple capturable objectskeMoN09.10.2017 13:51Mod genericET: Legacy Development - Behind 2.60b / protocol 84

183ET: Legacy DevelopmentFeatureIn ProgressLowNew referee menu for Omni-bot controlIR4T402.07.2017 12:04Mod UIET: Legacy Development - 2.78

524ET: Legacy DevelopmentFeatureNewNormalnew trigger function for setting dynamite/satchel radiuskeMoN24.02.2014 12:05Mod genericET: Legacy Development - 2.78

829ET: Legacy DevelopmentFeatureNewNormalPossibility to query client cvars through LuaDragonji30.08.2016 13:16Mod QAGAMEET: Legacy Development - 2.78

645ET: Legacy DevelopmentFeatureNewNormalPossibility to throw airstrike canister underwaterSaukko20.11.2014 16:33Mod CGAMEET: Legacy Development - 2.78

256ET: Legacy DevelopmentFeatureFeedbackLowprevent map loading that contains .campaign files on connectHarlekin16.10.2018 17:54ServerET: Legacy Development - 2.78

1161ET: Legacy DevelopmentFeatureNewNormalProposal: implement server pak isolationryven27.01.2019 09:06ClientET: Legacy Development - 2.77

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