Bug #285

Updated by Dragonji almost 7 years ago

According to SD, the ET engine sv_fps value is "designed" hardcoded and set to run at sv_fps value of 20.
If posible, make this variable independent from the code.

> IF this will be fixed in the near future it shouldn’t break compatibility in any way shape or form, but as already pointed out to the 50ms delay is hardcoded to the engine in many places in the ET version of the tech and this causes a problem: We will need to look thru the server code with a microscope to find the problem points, and that takes (a lot of)time.

Forum discussion link: http://www.etlegacy.com/boards/3/topics/348 http://www.etlegacy.com/boards/3/topics/348?