Bug #836

Updated by keMoN almost 5 years ago

The debris from explosives (airstrikes, nades,...) plays misplaced sounds when disappearing.
Especially the sound of breaking bone wood is misplaced and distracting imo, since there aren't always bones to is no wood that could break.
Also the balance between the different sounds feels wrong. Most sound (besides the explosion) would come from the bombed structure (mostly concrete, rock) rather than flying shrapnel from the shells. I propose to completely remove the bone sound and either tone the metal sound down or also remove it.

I also propose to scale the metal debris down a bit, since (in most cases) the only metal flying around can come from the bombshell, grenade casing, which isn't much compared to the concrete/rock bits from the bombed structure.