ET: Legacy Development: Bug tracker relocation to

Added by Radegast over 6 years ago

Our Redmine installation will soon be moved to

Some links might be broken after the move. Please let us know if you experience any issues with the website.

ET: Legacy Development: 2D/3D artists wanted

Added by IR4T4 almost 7 years ago

We are looking for talented 2D/3D artists to build up the new ET: Legacy renderer assets.
If you are interested in don’t hesitate and contact us via the forums or IRC #etlegacy on

ET: Legacy Development: Windows installer

Added by Radegast almost 7 years ago

Our new full featured installer created by Harlekin is available in the download section.

Install it and join us for a game this Sunday at 20:00 (central European time) on our server

ET: Legacy Development: Vanilla style 'Moloko Plus' 03/17/2013 20:00 CET

Added by IR4T4 almost 7 years ago

Join on sunday 03/17/2013 20:00 CET

ET: Legacy Development: ET: Legacy 2.71 RC 1 released (1 comment)

Added by Radegast almost 7 years ago

Packaged binaries for Windows and linux are available on the download page. Mac OS X and AROS versions should be available in the next couple of days.

We have skipped 2.70 version release, because our development builds did not have correct version set.

Changelog since 2.70rc1


  • New icon is now part of the binaries (Windows)
  • Fixed some code issues found by static analysis tools
  • 'modellist' info extended
  • Fixed doppler effect (panzer rocket sound fix)
  • SDL sound cvars changed to use genuine cvars (s_sdlSpeeds_khz, s_sdlBitss_bits, s_sdlChannelss_channel)
  • Fixed openAL support; fixed changing music volume when using the DMA backend
  • Fixed va() function (reverted ioquake implementation back to 2.60b code)
  • Lighmap loading works again
  • Automatically append git revision to the version string
  • Code clean up & cvars removal
  • Wallhack prediction by Laszlo Menczel has been added
  • Slight fog bug fix
  • Added ncurses console
  • Separate log for server attacks and security related issues has been added - see sv_protectLog
  • echo command now works from scripts like autoexec.cfg and when disconnected from a server
  • Sound module doesn’t waste memory anymore
  • Memory leaks fixed
  • gameinfo.dat is no longer used
  • Clients receive message of the day (MOTD) from
  • Increased limit of same sound at same time
  • Client checks for update on start
  • Unique M_SQRT2 & usage
  • Fixed client status bar after vid_restart
  • Fixed heartbeat - master server always received keep-alive packet from server even it was quitting
  • Several translations have been added
  • Image loader client crash fix
  • Rework of developer 1 debug messages for asset loading
  • Fixed *nix ALSA sound (wasn’t built in by accident)
  • AROS port code by BSzili
  • Client sound support of ogg vorbis files
  • serverinfo.dat is no longer used, now storing favourites in favinfo.dat (speeds up vid_restart)
  • Fix for spoofed infoResponse packets
  • ET:L won’t start when fs_homepath and fs_basepath point to the same path (dedicated servers excluded)
  • Keypad fix for NUM pressed digits
  • Fixed an issue where Sys_LoadDll() fails
  • Ported ioquake3’s .avi recorder code by Tim Angus
  • Fixed path seperator in /path cmd being not OS specific
  • Fixed wrong checksum calculation for 64bit


  • Fixed some code issues found by static analysis tools
  • Several model and animation issues fixed
  • Revive of gib models
  • More code clean up
  • Warning about two identical localisation strings fixed
  • Console commands playsound and playsound_env have been added. Note: Only ET: Legacy clients will hear *.ogg sounds!
  • Lua support for game
  • Menu scripts extended
  • PM_Weapon() fix - don’t cool while in limbo
  • Map location override databases see cg_locations
  • Missing announcer for 'goat’, 'prepare to fight’ & 'fight’
  • Several sound fixes
  • Weapon stats fix
  • Code clean up & cvars removal
  • Credits Page
  • Debriefing team results headers use skill icons
  • Userinfocheck secured, based on combinedfixes.lua
  • Connection limit per IP added - see g_ip_max_clients
  • Some sound fixes
  • Fixed player die animation
  • ETPro like spawntimers
  • r_gamma is settable via options graphics menu
  • Drop packs on limbo death - g_dropAmmo & g_dropHealth introduced
  • Push players - see g_shove
  • Teleporter sound fix
  • Fixed a bug introduced with 2.70rc1 where clients leave prone with no weapon view
  • Client side log - see cg_logFile
  • ETPro style weapon icon flash - see cg_drawWeaponIconFlash 2
  • Gametype 6 map voting has been added
  • g_campaigns cvar introduced
  • g_maxTeamLandmines cvar introduced
  • ETPro like script actions create & delete
  • Visible leaning
  • New separate legacy mod cfg file - see etmain path
  • Updated Omni-Bot files & small bot fixes
  • Fixed 'exceeded MAX_MULTI_SPAWNTARGETS’ error
  • Reset the remappedShaders data structure on map start

ET: Legacy Development: ET: Legacy 2.71RC1 release delayed

Added by IR4T4 about 7 years ago

w00t! We are thrilled about the progress of the last weeks. Bugs were fixed unexpectedly and the feedback of the small ET:L community was immense - Current changelog

It’s the time to test all new code and we take the time. We also want to see some additional features in 2.71RC1 as well see
... so sorry for the delay! But we are convinced these are 'must have’ new release features and we don’t want to spread untested software.

peace & patience

ET: Legacy Development: How to install ET: L video (1 comment)

Added by RaFaL about 7 years ago

I’ve created a video which shows how to install ET:L ... and few things more

ET: Legacy Development: Merry Christmas and a Happy New Year 2013 (1 comment)

Added by IR4T4 about 7 years ago

We hope to see you all again in 2013.

ET: Legacy Development: News from the command post (1 comment)

Added by IR4T4 over 7 years ago

. - ---... .-.. . --. .- -.-. -.-- / .-. -.-. .---- / .... .- ... / -... . . -. / .-. . .-.. . .- ... . -.. .-.-.- / - .... .- -. -.- / -.-- --- ..- / ..-. --- .-. / -.- . . .--. .. -. --. / . - / .- .-.. .. ...- . .-.-.- / .... ..-. .-.-.-

ET: Legacy Development: Looking for help with Mac OS X port (1 comment)

Added by Radegast over 7 years ago

Apple logo

Right now we have only a very basic support for the Mac OS X platform. ET:L compiles fine, works with etmain and a couple of mods, but only those mods that aren’t compiled as universal binaries. Mods compiled as universal binaries crash upon loading.

Read ticket #74 and contact us on our IRC channel or post a message in our forum if you think you can help us fix it.

On a related note, compilation with clang is now possible. Thanks to IR4T4 and /dev/hc’s patch

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