From 10.09.2019 to 16.09.2019
- 20:51 Task #1030: Inspect GTKRadiant to work with ETL
- its possible to rename etl.exe to et.exe and it will work
- 20:36 Task #1348 (New): Set com_hunkmegs to 256 on Render2 release
- as we know some have problems doing this, and I dont see why we should make it hard
- 20:20 Bug #1337: Hand hint icon appears even when the action can not be performed
- has also happened with other stuff when I did mapping, just so you are aware.
like a button, level and such
- 20:01 Task #924 (Invalid): Test cube maps
- Closing at thunder's request.
- 19:39 Bug #1103 (Fixed): missing normalmapping on ponds
- 19:10 Revision 67d5c373: R2: implicitmask on valve, pakgun
- 17:40 Revision ad718d0f: R2: get shadows back on entity glsl shader
- 15:38 Revision e474795c: R2: set materialscan to 3 by default
- 15:34 Revision 134f7d48: R2: set hdrlightmaps on by default
- shouldnt do any harm ..
- 18:55 Revision 350ec7ec: r2: remove specs siwa
- 18:55 Revision 9dcd36e6: R2:materials remove specs models
- 18:54 Revision d6b9fa96: R2:materials remove spec goldrush
- 15:25 Bug #1343 (Invalid): Sound issues on 32 bit version
- Yeah, you're missing system 32bit libs. Closing.
- 14:09 Bug #1347 (Invalid): Mac OS: Crashes when trying to connect to silent Servers
- I don't have a MacOS X machine, but here is the current state of the Apple platform to the best of my current knowled...
- 00:52 Bug #1347 (Invalid): Mac OS: Crashes when trying to connect to silent Servers
- Hello there!
First of all, THANK YOU so much for bringing this gorgeous game back to (more) life. I just downl...
- 20:06 Revision 370caadb: R2: Materials: remove specs seawall
- 20:05 Revision 7eded8de: R2:materials fix shadows and c&p virus
- 20:04 Revision 32178a0d: R2: materials make lightmaps appear in tunnel of fueldump
- 20:03 Revision 9fbca865: R2: Materials oil slick doesnt need other than colormap
- 18:15 Revision b3924b12: R2: remove forcespec and whiteimage
- whiteimage is allready sorted in bindlightmap, removed forcespecular because we shouldnt force the renderer but use w...
- 22:28 Revision 3edb6369: cgame: revert commit 6b58d46
- 20:30 Revision 064b8781: cgame: make cg_gibs cvar functional
- 20:30 Revision e52e4228: cgame: fix dead players waiting for revive didnt gib
- 21:52 Bug #1104 (Fixed): icetaps on railgun is not rendered properly
- was a texture flaw
- 21:50 Revision 1b439ade: R2: Materials: use normal and spec in blending on ice
- effect also works now
- 20:37 Bug #1045: renderer2: Lower clouds speed / fix animation speed
- did a small fix in shade_calc where the scroll happens, since it seems only sky is affected
- 19:47 Task #1259 (Fixed): Replace old logo with new one everywhere
- 18:13 Revision 25075d64: cgame: fix big popup fade effect
- Was cycling fading effect for the cvar value duration,
if non-default cvar values were used.
- 17:44 Revision 55be4dae: sdl: updated splash logo, refs #1259
- 17:25 Revision 13c52dfe: misc: updated logo, refs #1259
- 13:05 Feature #403 (Fixed): Add bayesian skill rating
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