From 08.11.2019 to 14.11.2019
- 14:38 Bug #1208: Not possible to crawl close to wall and objects
- It feels like the head point of view is not at the correct place when crawling. You can see the headbox in front of y...
- 14:32 Bug #1360 (Invalid): Can't get closer to the wall while in prone
- Duplicate of #1208. Closing this entry now.
- 14:12 Bug #1360 (Invalid): Can't get closer to the wall while in prone
- Check why player while in prone can't get close enough to the wall, it's like there is an invisible barrier that push...
- 14:27 Bug #1358 (Invalid): Host Game is broken, maps cant be loaded
- That isn't strictly a bug, though future implementation should avoid this issue. Closing now.
- 14:19 Task #1166: Implement whitelist download and dialogs
- Check if we can reuse download system, so whilst connecting to the server we will perform the whitelist synchronizati...
- 22:45 Bug #1359 (New): cg_thirdperson on MG
- When cg_thirdperson is enabled and you mount an mg the view gets weirdly glitched. It feels like a mix between third-...
- 16:07 Revision a46406da: mod: no more abuse of teamNum to store class in playerstate
- use stats
- 13:14 Revision 80329e2a: mod: prevent a crash in GetPlayerClassesData when team is out-of-bound
- 11:52 Revision 8914ca0f: game: fix shake effect wasn't played after panza/mortar explosion
- Shake effect was using a missile entity freed where the splash damage was reset to 0
- 11:06 Bug #1358: Host Game is broken, maps cant be loaded
- muessli wrote:
> thx ryven
> Then my previous approach is probably wrong?
> So far, I always connect with the ET: ...
- 22:13 Revision 515582d1: r2:no need to init on high values
- 21:28 Revision be44488f: R2:More minor changes from Core-C branch
- Co-Authored-By: Ron Driessen <email@example.com>
- 21:27 Bug #1358: Host Game is broken, maps cant be loaded
- thx ryven
Then my previous approach is probably wrong?
So far, I always connect with the ET: L-Test server to get t...
- 18:24 Bug #1358: Host Game is broken, maps cant be loaded
- Hello muessli, you are trying host game using test mod releases you have fetched from the TM server, these release pa...
- 21:23 Revision c59afa26: R2:Materials.. typo
- 20:03 Revision c36586ff: R2:make bspmodels usable for lighteffects
- 19:46 Bug #1358 (Invalid): Host Game is broken, maps cant be loaded
- If i want to start a local server (host game) no map can be loaded.
The Error-Message is:
- 12:14 Revision 164876b4: mod: merged shuffle XP and SR commands, refs #403 #1299
- 10:35 Revision 1e819715: Revert "game: adjusted density storage value"
- This reverts commit 2cbf1c9dd64aa1c8ace21d935bed0ac21c9c190e.
- 17:45 Revision 51190d91: R2: GLSL more visual bumps
- 17:06 Revision 2cbf1c9d: game: adjusted density storage value
- See bdf145544190f2985475b9196763e51b8022ed62
- 15:58 Revision bdf14554: game: fixed potential out-of-bound read
- 13:54 Bug #1056 (Feedback): Can't load ui_mp_x86.dll because of spaces/accents on user folder on window...
- 13:54 Revision a23af205: general: fixed libs loading with utf8 in path, refs #1056
- 13:44 Revision 0e6697f0: misc: define g_moverScale cvar as a float in config files
- 13:35 Feature #1254 (Fixed): Airstrike and artillery per-minute limitations
- 11:38 Feature #1254 (In Progress): Airstrike and artillery per-minute limitations
* -Change team_maxAirstrikes/maxArtillery cvars from integer to float, to allow for partial minutes values (i...
- 13:32 Revision 6705b56a: game: allow partial minute values for team airstrike/artillery, refs #1254
- 12:54 Bug #1350 (Invalid): First map voting error?
- No response, closing.
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