From 15.07.2019 to 21.07.2019
- 22:31 Revision 2bc9bb81: game: colorize all simple icons dynamically, refs #1290
- 21:42 Revision c228ab1f: misc: replaced colored simple icons by white icons, refs #1290
- 21:34 Revision 6ae18e46: cgame: fix simple items ammo tinting, refs #1290
- 20:44 Revision c733a290: game: fixed drop objective timer, refs #1316
- 20:41 Revision 52b1842b: game: fixed dropped objective being stuck in solid, refs #1316
- 19:41 Revision 0cf2856d: game: fixed inconsistent centerprint strings format
- 19:41 Revision 777db81d: game: fixed drop objective possible spam, refs #1316
- 19:39 Revision c8f0c3f3: cgame: support simple item icon scale, refs #1290
- * refactored simple items code and implemented own sprite drawing method
* added simple items icon x and y scaling th...
- 12:35 Bug #1183: broken nextmap command in gametype 4
- Voting to change map/campaign might also not work due to the very same issue.
- 12:01 Bug #1334 (New): Dropped weapons disappear suddenly instead of slowly fading
- Unlike ammo and medpack, dropped weapons suddenly disappear after timing-out instead of fading away underground (like...
- 11:03 Revision 00008017: general: ensure swap-endiness functions compile to bswap instruction
- 18:29 Bug #1320 (Fixed): Error when replaying a demo
- Applied in changeset commit:cfe54ca425eadba162e79272914a02492dded38a.
- 17:27 Revision cfe54ca4: mod: fix old demo playback, fixes #1320
- * refactored code a little to enhance gdb experience
* fixed old demo playback was broken due to out of bounds array ...
- 23:32 Task #1290 (In Progress): Replace current weapon icons for cg_simpleItems
* -use white icons for health, ammo and obj and color them in the code (like items for weapons). This will gi...
- 21:28 Feature #1331 (Fixed): Add current percentage in map votes
- Applied in changeset commit:a69840e8fc49df2435ddfc0f00b2ae967e251111.
- 21:23 Revision a69840e8: cgame: display percentage in map votes, fixes #1331
- 17:32 Bug #1333 (Fixed): Add back cg_railTrailTime cvar
- Applied in changeset commit:8a509be1c546dcdb3dfcf976a4205962d566ad04.
- 16:13 Bug #1333 (Fixed): Add back cg_railTrailTime cvar
- `cg_railTrailTime` is used to control the duration railtrail is sustained, which is used to debug such things like hi...
- 17:18 Revision 1c48dd0f: mod: draw melee and syringue weapon in cg_drawgun 2, refs #1324
- * Add weapon type WEAPON_TYPE_BEAM for flamethrower
* Don't draw flamethrower in cg_drawgun 2
- 17:01 Bug #1327 (Fixed): Throwing airstrike canister in the room with ceiling still spawn planes
- 16:41 Revision 1097a7be: game: fix gcc compile warnings
- 16:21 Revision 8a509be1: cgame: revert cg_railTrailTime cvar removal, fixes #1333
- 15:40 Revision aa942a90: cgame: slightly decreased size of simple items icons, refs #1290
- 14:19 Revision ac31acca: game: covert ops received a reduction of 50% reduction in both recoil jump and...
- 14:21 Feature #1324 (Fixed): Add cg_drawGun value to only draw non-weapons and throwables
- Applied in changeset commit:7b50b94cc01704b2de399d23175b500cda7113c7
- 14:16 Revision 7b50b94c: cgame: add cg_drawGun 2 to only draw non-weapons and throwables, refs #1324
- 13:50 Bug #1329 (Fixed): It does not spawn the explosive trails if cg_wolfparticles is set to 0
- Applied in changeset commit:a14d8f065daf44ef69e0e2d9934ef025eaf29805
- 13:48 Revision a14d8f06: cgame: fix default behaviour for explosive trails when cg_wolfparticles is set...
- 13:27 Revision 4ab1b29b: game: remove useless usedSyringe variable
- 13:16 Bug #1288 (Feedback): Weapon disappear after being revived
- Applied in changeset commit:6655c17e8243da349ba3914d7115ab14f2e032b5
Need feedback to be sure
- 13:09 Revision 6655c17e: game: fix weapon disappear after revived while dropping weapon before dead
- 13:48 Bug #1327 (Feedback): Throwing airstrike canister in the room with ceiling still spawn planes
- 13:46 Revision 45f0aa54: mod: don't draw plane when the skybox is totally wrong, refs #1327
Also available in: Atom