Our updated client and server come with a lot of improved and new functionality. This page provides an outline of the changes and improvements present in ET: Legacy, as well as (links to) configuration items that you may use.
- General information
- Server engine
- Server legacy mod
- Client engine
- Client legacy mod
There is a SQLite3 database management system built in.
Heartbeat and tracking¶
Logging and security¶
Server side demo recording¶
Server legacy mod¶
Ensure values are surrounded by quotation marks
setl g_gametype "2"
setl g_friendlyFire "1"
Main article: Omni-bot
Omni-bot is a system providing artificial intelligence controlled bots for Wolfenstein: Enemy Territory servers. Since version 2.76 it is installed by default.
Downloads and external http server downloads¶
You also need to ensure that the GeoIP.dat file is in your
Map scripts (custom)¶
See g_mapscripts cvar
Main article: Map rotations
Main article: Lua
ET: Legacy enables server owners to further customize their server using Lua scripts.
Main article: WolfAdmin
WolfAdmin is included since version 2.76 as the default game manager. Many features such as general player management and private messages are moved into WolfAdmin. Read more about the WolfAdmin configuration on the official website.
Main article: Multi view
Multi view is controlled by the server. See
Main article: Renderer2
To use the new renderer, run ET: Legacy using
./etl +set cl_renderer opengl2
Note this is still work in progress. Use
opengl1 to revert back to the default renderer. Optionally set the renderers via the menu Options > System > Graphics > Renderer.
If you have hardware sound acceleration available, you might want to use OpenAL instead of the default DirectSound (Windows) or ALSA (Linux) for better positional audio information. To activate OpenAL, run ET: Legacy using
./etl +set s_initsound 2.
Main article: Translations
While watching a demo the user can output the demo to a more system acceptable format, such as an avi video file. The basic output command is cl_avidemo which will start the recording process with the given frames per second output and 0 value stops the recording. The cl_avidemotype value sets the output type that will be used, 0 = tga, 1 = jpeg and 2 being avi output. By default the type is set to tga(0). If the user wants to output an avi video file then there is also the /video command that starts the recording with the default file name and 30 FPS, but it does take in 2 arguments optionally in which the first is a file name and the second is the FPS of the output. /stopvideo stops the video output.
The outputted image files are found in the screenshots folders inside the mod folder while the avi video files are outputted in the videos folder.
Client legacy mod¶
Players can change their HUD "look and feel" by modifying the cg_altHud value (0 being the default). 1-3 are available by default and more can be added thru by hud scripts. There is also the cg_altHudFlags cvar that will, in the future change the current HUDs minor component locations relative to the customizable components. Minor components include the spawn counter, round counter and the FPS counter.
You can also load the supplied alternative huds or your own built hud using the loadhud command. loadhud ? to list huds available.