List of Cvars (Console Variable)

Additional or changed Cvars

Legend
new in ET: Legacy
present in ET 2.60b but was somehow enhanced in ET: Legacy
this feature is not different in ET 2.60b and ET: Legacy

Client

cl_ - Additional or changed

Cvar Type Default value Function ET:L specific
cl_avidemotype int 0 - screenshot silent (default) Type of picture to be taken with cl_forceavidemo.
1 - screenshotJPEG silent
2 - Avi output
cl_lang string en Changes the game language. Note: translations are unfinished - any help is appreciated.
en - English
fr - French
de - German
it - Italian
es - Spanish
pl - Polish
nl - Dutch
cs - Czech
se - Swedish
fi - Finnish
da - Danish
pt - Portugese
no - Norwegian
cl_langdebug int 0 Prints a list of missing translations for the selected language to console and also creates a text file with missing translations.

demo_ - Additional or changed

Cvar Type Default value Function ET:L specific
demo_weaponcam int 0 Triggers weapon cam view.

in_ - Additional or changed

Cvar Type Default value Function ET:L specific
in_joystick int 0 General joystick initialization. Requires a vid_restart.
in_joystickNo int 0 Specifies active joystick.
in_joystickThreshold float 0.15 Sets joystick threshold sensitivity. (vanilla cvar joy_threshold)
in_joystickUseAnalog int 1 Sets analog/digital joystick.
in_keyboardDebug int 0 Shows key identifier upon key press in the console.

r_ - Additional or changed

Cvar Type Default value Function ET:L specific
r_availableModes string N/A Contains all supported screen resolutions detected by libSDL. this cvar is not used by ET:L atm.
r_bonesdebug int 0 Debuging bones (cheats enabled only):
1 - dont draw the actual surface
2 - prints debug info about lod, verts and tris
3 - tracks debug stats and prints it
4 - prints stats for the complete model (not per-surface)
5 -
6 -
7 -
8 -
9 -
10 -
(-)
r_displayRefresh int 0 Sets refresh rate
r_maxpolys int 4096 Max polys per scene. This cvar was never active in genuine ET. ET: L maximum value is 16384. Increase this only on high end computers!
r_maxpolyverts int 8192 Max polys per scene. This cvar was never active in genuine ET. ET: L maximum value is 32768. Iincrease this only on high end computers!
r_mode int -2 Changes the current screen resolution (requires vid_restart to take effect).
Type modelist in console to see all resolutions.
Additional modes were added in ET:L:
Mode -2: Desktop video resolution
... 
Mode 3:  640*480 
Mode 4:  800*600 
Mode 5:  960*720 
Mode 6:  1024*768 
Mode 7:  1152*864 
Mode 8:  1280*1024 
Mode 9:  1600*1200 
Mode 10: 2048*1536
Mode 11: 856*480 Wide Screen 
Mode 12: 1366x768 (16:9)
Mode 13: 1440x900 (16:10)
Mode 14: 1680x1050 (16:10)
Mode 15: 1600x1200
Mode 16: 1920x1080 (16:9)
Mode 17: 1920x1200 (16:10)
Mode 18: 2560x1440 (16:9)
Mode 19: 2560x1600 (16:10)
Mode 20: 3840x2160 (16:10)
r_ext_multisample int 0 Enables Anti-Aliasing.
r_ext_texture_filter_anisotropic int 0 Enables texture anisotropic filtering.
r_ext_max_anisotropy int 2 Sets largest supported anisotropy.
r_gamma float 1.3 Adjusts gamma level. doesn’t work on some systems, issue #56
r_saveFontData int 0 Allows generation of .tga and .dat files from a TrueType font. Must be set by running ET:L with +set r_saveFontData 1.
Setting it ingame is pointless as it will get reset to 0 when the game is restarted and new font files won’t be generated.
r_stereoEnabled int 0 Enables stereo view (3D) functionallity is currently broken.

s_ - Additional or changed

Cvar Type Default value Function ET:L specific
s_device int -1 Specifies the used sound device. Enter command /sndlist for available devices.
s_initsound int 0 - disabled Sound and sound system control.
1 - Base
2 - OpenAL
s_muteWhenMinimized int 1 Mutes the sound when the game window is minimized.
s_muteWhenUnfocused int 0 Mutes the sound when the game window is not in focus.

UNSAFE client cvars

The settings of following cvars are unsafe and might cause crashes and other side effects.
These cvars can be restored to default values by the after crash dialog.

  • s_initsound
  • r_allowExtensions
  • r_ext_compressed_textures
  • r_ext_multitexture
  • r_ext_texture_filter_anisotropic
  • r_texturebits
  • r_mode
  • r_stencilbits
  • r_depthbits
  • r_colorbits
  • r_ignorehwgamma
  • r_ext_multisample
  • r_primitives (some ATI cards require a value of 2 instead default 0)

Server

sv_ - Additional or changed

Cvar Type Default value Function ET:L specific
sv_advert bitmask 1 - master server (default) Controls whether to send information to ET master server or tracker.
2 - Tracker
sv_dl_timeout int 240 Seconds without any message from downloading or preparing clients.
See also sv_timeout - default value is decreased to 40
sv_zombietime int 2 add description
sv_masterX string sv_master1 = etmaster.idsoftware.com URL of the master server.
User can add custom cvars sv_master3 to sv_master5 with addresses of additional master servers, e.g. set sv_master3 example.com
sv_master2 = master.etlegacy.com
sv_master3,4,5 = ""
sv_tracker string sv_tracker = et-tracker.trackbase.net:4444 URL of optional tracker.
sv_protect bitmask 0 - unprotected Getstatus response limit protection.
1 - ioquake3 method (default)
2 - OpenWolf method
4 - console output
sv_protectLog string "" When string is set all sv_protect and server security related messages are written into separate log file.
sv_dlRate int 100 Speed of direct server download (in kilobytes per second).
sv_minRate int 0 No description yet.
sv_wh_active int 0 When set to "1", the wallhack prevention code is activated. Default is 0 (inactive).
sv_wh_bbox_horz int 60 These is the horizontal dimension (in Quake units) of the players’ bounding boxes used for performing line-of-sight traces. All eight corners of the bounding box are checked for visibility.
sv_wh_bbox_vert int 100 These is the vertical dimension (in Quake units) of the players’ bounding boxes used for performing line-of-sight traces. All eight corners of the bounding box are checked for visibility.
sv_wh_add_xy int 0 When set to "1" the modified position of invisible opponents will contain a bit of X/Y direction information. Default is 0 (does not include X/Y info).

Mod

cg_ - Additional or changed

Cvar Type Default value Function ET:L specific
cg_automapZoom float 5.159 Adjusts the zoom level of the HUD compass. Lowering this value means zooming out.
cg_countryFlags boolean 1 - enabled Toggles the country flags GeoIP functionality on client side.
cg_drawTime bitmask 0 - disabled Draws the local time in the HUD.
1 - enabled
2 - draw seconds
4 - 12h am/pm
cg_drawPing boolean 1 - enabled Toggles ping display.
cg_logFile string "" Sets the name of the chat log file saved in the client’s 'legacy’ folder. When nothing is set, chat log is disabled.
cg_shadows int 0 - none Type of shadows to display.
1 - blob (default)
2 - Stencil (currently broken)
3 - Projection (currently broken)
4 - Polygon (currently broken)
cg_hitsounds bitmask 0 - none (default) Hit sound control.
1 - all
2 - no body hit sound
4 - no head hit sound
8 - no team hit sound
cg_locations bitmask 0 coordinates only Controls behaviour of location views.
1 - names fireteam only
2 - names team chat only
3 - team & fireteam chat
cg_optimizePrediction int 1 Enables optimized prediction for the client.
cg_spawnTimer_period int 20 Don’t modify. Use console commands /timerSet and /resetTimer instead.
cg_spawnTimer_set int 0 Don’t modify. Use console commands /timerSet and /resetTimer instead.
cg_tracers bitmask 0 Don’t show Controls visibility of bullet tracers.
1 - Show all
2 - Show only own
3 - Show only enemy
cg_fireteamLatchedClass boolean 1 - enabled Toggles the fire team members latched class display.
cg_altHud bitmask 0 Default hud Controls the hud style.
1 - Custom hud 1
2 - Custom hud 2
cg_popupStayTime int 2500 Sets the time which the popups will stay visible in milliseconds, default is 2500ms.
cg_popupFadeTime int 2000 Sets the delay in which the popups will fade away is milliseconds, default is 2000ms.
cg_fontScaleTP float 0.35 Resizes the font of the top printed messages (Warmup message and Spectator label).
cg_fontScaleSP float 0.22 Resizes the font of the side printed messages (Limbo/Fireteam/Vote/Obituaries/Skill upgrade).
cg_fontScaleCP float 0.22 Resizes the font of the center printed messages (CenterPrint/Objective Info/Skill reward).
cg_fontScaleCN float 0.25 Resizes the font of the Crosshair name labels.
cg_graphicObituaries int 0 - disabled (default) Display graphical obituaries.
1 - victim - killer
2 - killer - victim
cg_drawCrosshairNames int 0 - disabled Draws crosshair name when aiming at teammates (default 1).
1 - draw name
2 - draw coloured name
cg_drawCrosshairInfo bitmask 0 - disabled Draws crosshair info when aiming at teammates (default 3).
1 - draw class
2 - draw rank
cg_voiceText int 1 - enabled Enable voice text (changed from cg_noVoiceText).
cg_voiceChat int 1 - enabled Enable voice chat (changed from cg_noVoiceChat).

g_ - Additional or changed

Cvar Type Default value Function Legacy mod specific
g_antiwarp int 0 - disabled Enables Zinx’s ETPro antiwarp.
1 - enabled (default)
g_campaignFile string "" Allows admins to specify a specific campaign file, to prevent server from referencing every pk3 on the server and forcing players to download every referenced pk3 on the server.
g_countryFlags bitflag 0 - disabled (default) Toggles the country flags GeoIP functionality server side.
Bitflag 2 displays the server location flag for bots, bitflag 4 adds player’s country name to the connect announcer string ("Sheldon Cooper connected from United States").
GeoLite Country database is required for this functionality.
1 - enabled
2 - bot
4 - connect
g_corpses int 0 Enables 'unlimited’ corpses.
g_customConfig string "" Custom config file. (These *.config files are different from the *.cfg files. See sources etmain/configs
g_debugHitbox int 0/1/2 CVAR_CHEAT only, for debug purpose. A value of 1 shows hitboxes in ClientEndFrame, a value of 2 shows hitboxes in ClientThink_real
g_dropAmmo int 0 Number of ammo packs dropped when field opp player reaches limbo death.
g_dropHealth int 0 Number of health packs dropped when medic player reaches limbo death.
g_excludedMaps string "" Used to exclude map that would otherwise be listed in the map voting list. The format is ":map1:map2:map3:", where mapX is the .bsp name. Note that each mapname must be fully surrounded by ":" otherwise the map will not be excluded. (g_gametype is 6 only)
g_fixedPhysics int 0 Enables or disables physics corrections related to player frame rates. Mathematical rounding errors directly related to certain player frame rates would allow for slightly increased jumping height and distance. With this enabled, rounding errors are avoided, and some artificial rounding error is introduced to simulate those errors, and thus the advantage negated. g_fixedPhysicsFPS(cvar) controls the FPS the added rounding error emulates.
g_fixedPhysicsFPS int 125 Sets the emulated FPS value when calculating the artificial rounding errorused in g_fixedPhysics. The "magic" numbers to use for this setting are 76,125, and 333, however, 125 works well and since this value is used as the default for several other mods, it should feel comfortable to most players.
g_gametype int Gametype, can now have value 6 for map voting.
g_intermissionTime int 60 Set the duration (in seconds) for which the end-of-game screens display before loading the next map.
g_intermissionReadyPercent int 100 The percentage of players who need to hit the 'READY’ button, to move on to the next map without waiting 'g_intermissionTime’ to run out.
g_ip_max_clients int 3 Limits connections per IP to cvar value.
g_fieldopsChargeTime int 40000 Changed from g_LTChargeTime
g_mapConfigs string "" Relative path to the directory that contains map-specific config files. Create this directory inside of your legacy-folder. Allows you to execute a custom config file for each map.
The config file for a map has to be named the same as the map with the extension .cfg, for instance oasis.cfg. You should also create a default.cfg file which will be read before the map-specific config files.
g_mapscriptdirectory string "" Relative path to the directory that contains custom mapscripts. Create this directory inside of your legacy-folder.
Similar to ETPro’s b_mapScriptsDirectory.
g_mapVoteFlags int 0 Ways to change how map voting does work. (g_gametype is 6 only)
1 - Changes the tie breaker so that the map not played the longest wins.
2 - Intermission doesn’t end until g_intermissionReadyPercent people have voted. If there are no players connected to the server, intermission will end at the timeout. Note: This means that if there are spectators connected and not voting, the next map will not load until those spectators either vote, disconnect, or get kicked by the system!
4 - Multi-voting. Allows everybody to vote for 3 maps instead of one. First map of choice gets 3 votes, the second 2 and the third map gets one.
8 - Don’t randomize the maps, they will always appear in the same order.
16 - A passed nextmap vote will start the intermission and lets players vote which map should be played next. Note: One of the two teams will automatically be displayed as the current map winner.
32 - Disables the ready button during intermission.
g_maxMapsVotedFor int 6 How many maps are presented to users for voting upon during intermission (g_gametype is 6 only).
g_maxWarp int 4 (default) This allows you to control the amount of "warping" that players with high packet loss can do.
The [integer] is the number of server frames that you allow a player to miss before their next movement is put in check.
A server frame is 50ms on a typical server (sv_fps set to 20). This means that if you set g_maxWarp to 5 you won’t allow
players to warp from point A to point B if that distance takes an normal player 1/4 of a second to travel.
Setting this to 1 is a good way to drive off just about everyone from your server.
g_minMapAge int 3 How long a map is ineligible for voting, after it is played (g_gametype is 6 only).
g_misc bitflag 0 1 - disable boosting when g_shove is enabled,
2 - medic syringe heal,
4 - combine Arty & Strike timers,
8 - display owner of dynamite,
16 - display owner of landmine,
32 - players loose spawn shield when weapons are fired,
g_moverScale float 1.0 Multiplicator for mover speed.
g_multiview int 0 0 - disables multiview server side, else enabled
g_pronedelay int 0 - disabled (default) Enables delayed proning (like in etpro). When enabled adds max spread for a second and increases the prone time from 750ms to 1750ms.
1 - enabled
g_protect bitmask 0 - no protection (default) Mod side security options. See also sv_protect.
1 - no auto ref for localhost clients
g_resetXPMapCount int 0 Under construction (g_gametype is 6 only)
g_shove int 80 Enables pushing for players. A value of 0 disables shoving. Bots can use shove by adding 64 to omnibot_flags.
g_skillRating int 0 - disabled (default) Enable skill rating algorithm. Requires accompanying Lua script.
1 - standard
2 - add map bias
g_voting bitmask 0 - disabled Various voting options.

omnibot_ - Additional

Cvar Type Default value Function ET:L specific
omnibot_enable int 0 See Omni-Bot installation instructions
omnibot_flags int 0 See Omni-Bot installation instructions
omnibot_logsize int 0 See Install Omni-Bot - Optional Log Size
omnibot_path string "" ET: Legacy requires Omni-bot version 0.8.4
See Omni-Bot installation instructions
omnibot_playing int 0 See Omni-Bot installation instructions

lua - Additional or changed

Cvar Type Default value Function ET:L specific
lua_modules string "" Space separated list of lua modules to load. Modules will be run in the order listed.
lua_allowedModules string "" If set, only lua modules with the matching sha1 signatures listed in this cvar will be allowed to load.

Changing either cvar will cause all currently loaded modules to :quit and be unloaded until the next map_restart.

skill_ - Additional

Cvar Type Default value Function ET:L specific
skill_soldier string "20 50 90 140" This controls the amount of soldier XP required to advance a level per skill.
All 4 levels must be filled out to work properly.
skill_medic string "20 50 90 140" This controls the amount of medic XP required to advance a level per skill.
All 4 levels must be filled out to work properly.
skill_fieldops string "20 50 90 140" This controls the amount of fieldops XP required to advance a level per skill.
All 4 levels must be filled out to work properly.
skill_engineer string "20 50 90 140" This controls the amount of engineer XP required to advance a level per skill.
All 4 levels must be filled out to work properly.
skill_covertops string "20 50 90 140" This controls the amount of covertops XP required to advance a level per skill.
All 4 levels must be filled out to work properly.
skill_battlesense string "20 50 90 140" This controls the amount of battle sense XP required to advance a level per skill.
All 4 levels must be filled out to work properly.
skill_lightweapons string "20 50 90 140" This controls the amount of light weapons XP required to advance a level per skill.
All 4 levels must be filled out to work properly.

team_ - Additional

Cvar Type Default value Function ET:L specific
team_airstrikeTime int 10 The amount of time in seconds that must pass between airstrikes per team.
team_artyTime int 10 The amount of time in seconds that must pass between artillery strikes per team.
team_maxSoldiers int -1 Set a limit on the number of Soldiers allowed on each team. Default of -1 means 'no limit’
team_maxMedics int -1 Set a limit on the number of Soldiers allowed on each team. Default of -1 means 'no limit’
team_maxEngineers int -1 Set a limit on the number of Medics allowed on each team. Default of -1 means 'no limit’
team_maxFieldops int -1 Set a limit on the number of Field Ops allowed on each team. Default of -1 means 'no limit’
team_maxCovertops int -1 Set a limit on the number of Covert Ops allowed on each team. Default of -1 means 'no limit’
team_maxMortars int -1 Set a limit on the number of Mortars allowed on each team. Default of -1 means 'no limit’
team_maxFlamers int -1 Set a limit on the number of Flamethrower allowed on each team. Default of -1 means 'no limit’
team_maxMg42s int -1 Set a limit on the number of MG42 allowed on each team. Default of -1 means 'no limit’
team_maxPanzers int -1 Set a limit on the number of Panzerfaust allowed on each team. Default of -1 means 'no limit’
team_maxRiflegrenades int -1 Set a limit on the number of Rifle Grenades allowed on each team. Default of -1 means 'no limit’
team_maxLandmines int 10 Sets the maximum number of landmines a team can have plant.

Common

com_ - Additional or changed

Cvar Type Default value Function ET:L specific
com_ansiColor int 0 (Windows) Enables color output in the system console.
1 (Unix)
com_introplayed int 0 When the value is 1, intro is not played upon game start.
com_pidfile string profiles/name/profile.pid (client) Full path to the pid file (contains process id).
etlegacy_server.pid (server)

db_ - Additional

Cvar Type Default value Function ET:L specific
db_mode int 0 0 - disabled, 1 - sqlite3 memory tables, 2 - sqlite3 file tables
db_uri string 0 URI (file name) of database

irc_ - Additional

Cvar Type Default value Function ET:L specific
irc_mode bitmask 0 - (default) IRC client options
1 - Direct connect on startup
2 - Override irc nickname
4 - Mute channel
irc_server string irc.freenode.net Name of IRC server
irc_channel string #etlegcy Name of IRC channel - no '#' required
irc_port int 6667 Port of IRC server
irc_nickname string "ETLegacy Player" The nick name of IRC user
irc_kick_rejoin int 0 Auto rejoin time after kick
irc_reconnect_delay int 100 Reconnect time in ms

Removed cvars

Cvar Function
cg_animState Unused
cg_bigFont Unused
cg_blinktime Unused
cg_bobyaw Unused
cg_botMenuType Cvar used to implement context sensitive bot menu. If this is set to "engineer", for instance, then only engineer commands will show up. Unused.
cg_cameraMode Unused
cg_cameraOrbit Unused
cg_cameraOrbitDelay Unused
cg_deferPlayers Unused
cg_drawTeamOverlay Unused
cg_enableBreath q3 relic
cg_fastSolids Unused
cg_footsteps Useless cheat protected cvar - no known use case.
cg_gun_fovscale Obsolete
cg_ignore Unused
cg_message Unused
cg_messagePlayer Unused
cg_messagePlayerName Unused
cg_movespeed Unused
cg_norender Nonsens/obsolete.
cg_noTaunt Unused
cg_popupLimboMenu Unused
cg_popupTime Removed - no delay for popups.
cg_railTrailTime Removed - static value of 50.
cg_runpitch Removed - never working cvar
cg_runroll Removed - never working cvar
cg_specHelp Multi view only.
cg_smallFont Unused
cg_stereoSeparation Unused
cg_timescaleFadeEnd Unused
cg_timescaleFadeSpeed Unused
cg_viewSize Unused. Originally set the % of screen actually displaying rendered game.
cg_zoomDefaultBinoc Unused
cg_zoomDefaultFG Unused
cg_zoomDefaultSnooper Unused
cg_zoomFov Unused
cg_zoomStepBinoc Unused
cg_zoomStepSnooper Unused
cg_zoomStepFG Unused
ch_font Unused
cl_anonymous Unused. It was part of userinfo, but the iD Master Server seems not to mind when it is missing.
cl_language New cvar to set language is cl_lang so we don’t interfere with integer based vanilla cvar
cl_inGameVideo Obsolete/removed
cl_packetloss Obsolete
cl_visibleClients Unused
cl_waitForFire Unused
con_debug Unused
con_restricted Relic from commercial games which restricted console usage.
com_cameraMode Unused
com_noErrorInterrupt Unused
devdll Unused
dmflags Q3 relic.
fraglimit Q3 relic.
fs_apppath Unused. Search the .app bundle for .pk3 files.
fs_buildpath Unused
fs_buildgame Unused
fs_cdpath Unused
fs_copyfiles Unused
fs_restrict Restrictions on mod/content usage. Demo and beta testing relic.
g_footstepAudibleRange Unused
g_fraglimit Unused
g_letterbox Unused
g_oldCampaign Unused
g_podiumDist Unused
g_podiumDrop Unused
g_quadfactor Unused
g_rankings Unused
g_showHeadshotRatio Unused
g_smoothClients Obsolete.
g_teamAutoJoin Unused
g_warmupLatch Unused
in_macMouseDivider Obsolete/removed
in_midi Windows only, unused
in_midiport Windows only, unused
in_midichannel Windows only, unused
in_mididevice Windows only, unused
joy_threshold Renamed to in_joystickThreshold
joy_xbutton Obsolete/removed
joy_ybutton Obsolete/removed
mv_sensitivity Multi view only.
r_clampToEdge OpenGL 1.2 GL_CLAMP_TO_EDGE support.
r_ext_NV_fog_dist Nvidia specific extensions.
r_nv_fogdist_mode is required by the N!tmod NxAC Client Cvars Scanner. See FAQ
r_nv_fogdist_mode
r_ext_ATI_pntriangles ATI specific extensions.
r_ati_truform_tess
r_ati_truform_normalmode
r_ati_truform_pointmode
r_dlightBacks Unused
r_ext_compiled_vertex_array No longer used.
r_ext_gamma_control Unused
r_glDriver OpenGL driver.
r_glIgnoreWicked3D Unused
r_inGameVideo Obsolete/removed
r_smp SMP has been removed - see #44
r_showmodelbounds Code commented out.
r_showSmp SMP has been removed - see #44
r_stereo Unused
r_stereoSeparation Unused
r_textureAnisotropy Replaced by r_ext_texture_filter_anisotropic. See above.
r_railCoreWidth Unused
r_verbose Unused
r_anaglyphMode Unused
r_buildScript Unused (com_buildScript)
r_rmse Unused
r_aviMotionJpegQuality Unused
server_autoconfig Replaced by g_customConfig
sv_allowAnonymous Obsolete
sv_keywords Only used in combination with fs_restrict.
sv_packetloss Unused
sv_serverRestarting Set when server is being restarted, but never used.
sv_dl_maxRate sv_dlRate introduced instead.
ui_arenasFile Unused
ui_autoredirect Automatic redirection has been removed. User input is required.
ui_bigFont Unused
ui_botsFile Unused
ui_browserGameType Unused
ui_browserMaster Unused
ui_browserShowPunkBuster Obsolete
ui_browserSortKey Unused
ui_clipboardName Unused
ui_cmd Unused
ui_ctf_capturelimit Unused
ui_ctf_timelimit Unused
ui_ctf_friendly Unused
ui_ffa_fraglimit Unused
ui_ffa_timelimit Unused
ui_isSpectator Obsolete
ui_limboObjective Unused
ui_limboOptions Unused
ui_limboPrevOptions Unused
ui_master Unused
ui_notebookCurrentPage Unused
ui_prevClass Unused
ui_prevTeam Unused
ui_prevWeapon Unused
ui_Q3Model Unused. Relic from Quake III Arena where it switched between Team Arena and Q3 models.
ui_singlePlayerActive Unused
ui_smallFont Unused
ui_spAwards Unused
ui_spScores1 Unused
ui_spScores2 Unused
ui_spScores3 Unused
ui_spScores4 Unused
ui_spScores5 Unused
ui_spSelection Unused
ui_spSkill Unused
ui_spVideos Unused
ui_team_fraglimit Unused
ui_team_timelimit Unused
ui_team_friendly Unused
ui_userTimeLimit Unused
vm_cgame Unused relic
vm_game Unused relic
vm_ui Unused relic
z_serverflags Unused

Cvar types

  • cg = client game (mod - cgame)
  • cl = client engine
  • com = common
  • db = database (new in ETL)
  • fs = file system
  • g = game (mod - qagame)
  • lua = lua
  • mid = midi (Windows only, removed from ETL)
  • in = input
  • mv = multi view
  • net = network settings
  • r = renderer
  • s = sound settings
  • sdl = SDL settings
  • sv = server
  • ui = user interface and browser settings
  • team = team game (mod - qagame)
  • vm = virtual machine (no longer used in ET: Legacy)