Spyhawk

  • Registered on: 25.03.2013
  • Last connection: 18.04.2019

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Activity

Reported issues: 186

Today

17:27 ET: Legacy Development Bug #1251: Blurred and pixelated hud icons with low picmip
Let's use this ticket to track all icons that are problematic:
* objective indicator icons (new icons only)
* some ...

17.04.2019

22:54 ET: Legacy Development Bug #1224: Chat area allows too long string
See MAX_SAY_TEXT, limited to 150 chars server side, and CG_MessageSend_f() with messageText limited to 256 chars clie...
21:21 ET: Legacy Development Bug #1203 (Fixed): Random switching of weapons

15.04.2019

19:38 ET: Legacy Development Feature #1172: Reduce damage and knock-back dealt by grenades/rifle grenades/explosives
I see, good to hear! The weapon name is definitively confusing haha.
19:36 ET: Legacy Development Bug #471: Can't switch the player you spectate when the current player is in reinforcement queue
I think that is done on purpose (from what I remember of the comment of that section). The view is "locked" on the ne...

14.04.2019

21:36 ET: Legacy Development Feature #1172: Reduce damage and knock-back dealt by grenades/rifle grenades/explosives
{FIXME}
* -Check aistrike canister damage. It seems somewhat overpowered (note: smoke canister has been reduced from...
17:12 ET: Legacy Development Bug #1227 (In Progress): Real time SR win percentage doesn't display
Actually not fixed. The issue seems still present with a high number of players (30+ connected).
Either the buffer w...
16:28 ET: Legacy Development Feature #1174: Increase slightly the height of wounded player's hitbox
A closer look at this issue (on TM) makes me believe habits is a very big factor (as in: regular players don't have m...
16:00 ET: Legacy Development Bug #1249: Player icons are overlapped with object icons on the map
Interstingly, players icons are under the object icons only when in a team. When spectating, the layer order is correct.
15:56 ET: Legacy Development Revision 610f5143: cgame: fixed tapout reinforcement timer color when spectating

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