ailmanki

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  • Registered on: 09.04.2013
  • Last connection: 03.02.2016

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Reported issues: 1

22.01.2014

15:34 ET: Legacy Development Feature #492: ETTV
IR4T4 wrote:
> Duplicate ;) - see http://dev.etlegacy.com/issues/229
Oops, didn't found it at first by searching ...
15:00 ET: Legacy Development Feature #492 (Invalid): ETTV
ETTV is required for competition.
See etpro forum for ettv, http://bani.anime.net/banimod/forums/viewforum.php?f=1...

24.12.2013

09:17 Lua scripts for the Legacy mod Feature #181: Add some kind of user management to the mod for online servers
IR4T4 wrote:
> revision 199 is only a bit outdated but currently I don't have access to the NOQ repository. RaFal or...

07.06.2013

11:26 ET: Legacy Development General discussion: RE: Where to? ... requests, ideas and all about mod features ...
Radegast wrote:
>
> Splatterladder could also add support for our extended statistics mentioned above and there ar...
11:15 ET: Legacy Development General discussion: RE: ET Menu
Thanks, will make a menu. To much to think about there... will take a while.
11:14 ET: Legacy Development General discussion: RE: ET Legacy in-game server search function
Re-installation of et-legacy is usually not needed, since the user files are stored under documents? I don't really k...

19.05.2013

01:21 ET: Legacy Development General discussion: ET Menu
Is there anyway to have a menu for ET:Legacy users and a different one for the ones using original?
Is there a cva...
00:51 ET: Legacy Development General discussion: RE: Anticheating mechanisms
The guid has to be sent in a secure channel - encrypted - to the server. So that a spy cannot get the guid.
At best ...

29.04.2013

21:28 ET: Legacy Development Bug #268: WH prediction anomalies / bugged compass- and commandmap
The current anti-wallhack is slightly buggy.
I made a youtube movie some time ago, showing some of the issues.
http...

09.04.2013

16:46 Lua scripts for the Legacy mod Feature #181: Add some kind of user management to the mod for online servers
Many lua scripts will need info about the players and there levels. So if different lua scripts can talk to eachother...

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