- Registered on: 22.09.2013
- Last connection: 23.08.2019
Reported issues: 4
- 16:32 ET: Legacy Development Revision 6e9a069a: cgame: add a note about new ent with event
- If the ent was just created and event was add to this ent, these event will be skipped .... something is wrong there,...
- 15:51 ET: Legacy Development Revision c0b66b6c: mod: no more need of temp entity to send IMPACT and SHAKE event
- This save to create 2 temp entity per explosion, that cheaper !
- 14:25 ET: Legacy Development Feature #1339 (New): Improved mortar attack requests on command map
- As Spyhawk describe the feature :
bq. When the fieldops does an arty strike (with binoc), the position is also dra...
- 13:55 ET: Legacy Development Revision f0df02ad: mod: improve falling sound explosion part 2, refs #1335
- * Bouncing missile don't send EV_MORTAR_IMPACT
* No more need to create temp ent to send EV_MORTAR_IMPACT
* Fix missi...
- 17:15 ET: Legacy Development Revision 82549c6c: mod: WIP improve falling sound explosion, refs #1335
- * Give an ent num to sound back-end to cut off missile falling sound when impact is done
* Start missile falling soun...
- 21:14 ET: Legacy Development Revision a3236e7b: game: disable pain animation
- 03:08 ET: Legacy Development Revision dba76a59: mod: add nostamina command
- 02:45 ET: Legacy Development Revision 9ef41c24: mod: add suicide dead anim and explosion pain anim
- 02:07 ET: Legacy Development Revision 881d0012: cgame: slight improvement in CG_GibPlayer
- * Init newjunction variable at declaration instead of loop
* Assign bodyRefEnt only one time at declaration
* Break w...
- 01:19 ET: Legacy Development Revision 453d47b1: cgame: fix bad impl of ref ent for eject brass
- This commit 41fba9a was causing trouble with gib and shadow player
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