Aranud

  • Email:
  • Registered on: 22.09.2013
  • Last connection: 23.08.2019

Projects

Activity

Reported issues: 4

23.08.2019

16:32 ET: Legacy Development Revision 6e9a069a: cgame: add a note about new ent with event
If the ent was just created and event was add to this ent, these event will be skipped .... something is wrong there,...
15:51 ET: Legacy Development Revision c0b66b6c: mod: no more need of temp entity to send IMPACT and SHAKE event
This save to create 2 temp entity per explosion, that cheaper !
14:25 ET: Legacy Development Feature #1339 (New): Improved mortar attack requests on command map
As Spyhawk describe the feature :
bq. When the fieldops does an arty strike (with binoc), the position is also dra...
13:55 ET: Legacy Development Revision f0df02ad: mod: improve falling sound explosion part 2, refs #1335
* Bouncing missile don't send EV_MORTAR_IMPACT
* No more need to create temp ent to send EV_MORTAR_IMPACT
* Fix missi...

21.08.2019

17:15 ET: Legacy Development Revision 82549c6c: mod: WIP improve falling sound explosion, refs #1335
* Give an ent num to sound back-end to cut off missile falling sound when impact is done
* Start missile falling soun...

15.08.2019

21:14 ET: Legacy Development Revision a3236e7b: game: disable pain animation

13.08.2019

03:08 ET: Legacy Development Revision dba76a59: mod: add nostamina command
02:45 ET: Legacy Development Revision 9ef41c24: mod: add suicide dead anim and explosion pain anim
02:07 ET: Legacy Development Revision 881d0012: cgame: slight improvement in CG_GibPlayer
* Init newjunction variable at declaration instead of loop
* Assign bodyRefEnt only one time at declaration
* Break w...

12.08.2019

01:19 ET: Legacy Development Revision 453d47b1: cgame: fix bad impl of ref ent for eject brass
This commit 41fba9a was causing trouble with gib and shadow player

Also available in: Atom