keMoN

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  • Registered on: 04.10.2013
  • Last connection: 22.07.2019

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Reported issues: 83

11.07.2019

13:38 ET: Legacy Development Task #1322 (Fixed): Increase r_displayrefresh limit
There currently is a limit of 200 for r_displayrefresh which doesn't make much sense for 240hz monitors.
@sensi_ fro...

27.06.2019

22:07 ET: Legacy Development Task #1317 (Fixed): Troops per spawn point out of bounds
"i have noticed little issue with command map, the decoration border overlapping spawn slots text" -ryven (Discord; s...

25.06.2019

23:58 ET: Legacy Development Bug #732: Referee can't put players in spec team in maxlives mode once lives are out
That's what I'm suggesting, yes. Casual environment still has the freedom, just like in all other game modes. Competi...
12:39 ET: Legacy Development Bug #732: Referee can't put players in spec team in maxlives mode once lives are out
I feel like in a casual environment you wouldn't need to force people to stay in the team. However, in a competitive ...

20.06.2019

10:54 ET: Legacy Development Installation / Running ET:L: RE: Fail to connect to silent servers on macos Mojave
There is nothing we can do. The silent mod team needs to publish macOS binaries themselves.

29.05.2019

09:11 ET: Legacy Development Task #1307 (New): Pre-cache additional common sounds
From Ensiform in Discord:
it seems that sound/world/build.wav is not pre-cached early and possibly some others that ...

23.05.2019

17:56 ET: Legacy Development Task #1290: Replace current weapon icons for cg_simpleItems
I'd say that's a very good idea!

22.05.2019

09:27 ET: Legacy Development Task #1290: Replace current weapon icons for cg_simpleItems
Then option two is the best way I guess. A little of both worlds.

20.05.2019

12:49 ET: Legacy Development Task #1290: Replace current weapon icons for cg_simpleItems
Is it possible to only display those items that the player can actually pick up?
So that a Medic doesn't see the FG4...
12:47 ET: Legacy Development Task #1297: use +attack instead of +weapalt for binoculars
Hm, didn't think about that. That might indeed be the case. Since it wouldn't be wise to move artillery to weapalt, I...

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