keMoN

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  • Registered on: 04.10.2013
  • Last connection: 21.02.2019

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Reported issues: 63

21.02.2019

09:04 ET: Legacy Development Online ET: Legacy servers: RE: Schlachthaus *** - wolf-et.de Server
Thanks for the news update.
Please report issues that you encounter with the map overhauls. I'll fix them for the ne...

07.02.2019

09:11 ET: Legacy Development General discussion: RE: True Combat: Elite playermodel error
That's good to hear. Keep up the great work. CC BY-NC-SA 4.0 is a great license indeed, it still gives you all the cr...

31.01.2019

12:07 ET: Legacy Development General discussion: RE: True Combat: Elite playermodel error
Hi marze,
Thanks for the kind words. We're also quite happy with the latest release and the 'soon'-to-be-released ...

17.12.2018

11:34 ET: Legacy Development Revision fa26b23c: implemented missing alpha channel

15.12.2018

16:49 ET: Legacy Development Feature #1126 (Fixed): b_stickycharge from ETPro
In Legacy players always spawn with 100% charge-bar. This enables ability spam, which especially in competitive play ...
16:47 ET: Legacy Development Feature #1125: give players a slight glow
They wanted to have this for everyone. Not as intense as the !glow cmd in NQ, but rather like the example screenshot ...

09.12.2018

18:02 ET: Legacy Development Feature #1125 (New): give players a slight glow
On some maps players are hard to make out against certain backgrounds. Prime example are Allied players on Supply Dep...

07.11.2018

19:22 ET: Legacy Development Revision 8107cd3e: silenced mp34
There was a report that the mp34 doesn't sound silenced enough.
This is a mix between the original mp34 and the sten ...

29.10.2018

20:44 ET: Legacy Development Task #992: add missing textures for existing shaders
models/mapobjects/flag/flag_allied
models/mapobjects/flag/flag_axis
16:52 ET: Legacy Development Bug #1122 (New): include forcetapout in grenade / artillary explosion
When waiting for a revive and being exploded, it often feels like the gib animation has to play out completely before...

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