thunder

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  • Registered on: 13.11.2013
  • Last connection: 16.09.2018

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Reported issues: 27

16.09.2018

17:19 ET: Legacy Development Bug #1107 (New): tcmod scroll glitches
texture scroll if you study hard on following items:
clouds on menu, water in river at warbell, sea at battery
...

26.08.2018

21:20 ET: Legacy Development Bug #1103: missing normalmapping on ponds
shaders related is:
in radar.shader:
textures/radar/road_puddle1
and
textures/radar/road_bigpuddle
it seem...
16:41 ET: Legacy Development Bug #1104 (New): icetaps on railgun is not rendered properly
dont know if this is a shader bug, or it is related to implicitblending
have to be investigated
you can see it on t...
16:40 ET: Legacy Development Bug #1103 (New): missing normalmapping on ponds
shader should somehow be fixed in /materials

23.08.2018

19:34 ET: Legacy Development Revision eb258233: Merge remote-tracking branch 'refs/remotes/etlegacy/master'
17:42 ET: Legacy Development Revision 6c51f078: Render2:refactoring code and renaming worldBsp to r_worldinlineModels

21.08.2018

20:24 ET: Legacy Development Revision 89bfae5c: Render2 : Hello worldbsp
Introducing r_worldBsp that is set "1" by default for old behavior of
bspmodels and will then render as world.
settin...

19.08.2018

15:46 ET: Legacy Development Revision 92950bf0: renderer2: comment unused vars in lightmap fp glsl

11.08.2018

01:43 ET: Legacy Development Revision e88752e7: renderer2: fix decal texture blending on battery and radar
Note: I think this has todo with alphatest in open gl 3.2
23:45 ET: Legacy Development Revision cd34657a: renderer2: hello liquid for real

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