thunder

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  • Registered on: 13.11.2013
  • Last connection: 27.07.2017

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Reported issues: 16

10.07.2017

19:12 ET: Legacy Development Revision 62420fc9: R2: Let the CVAR control normal or no normalmapping
18:07 ET: Legacy Development Revision 53c50d28: R2:now we have all cases refrased
17:33 ET: Legacy Development Revision 1931af7e: r2: refrase sp integer is taken into account
16:02 ET: Legacy Development Revision a029308a: R2: bring normalmapping into lightmap

03.07.2017

21:32 ET: Legacy Development Revision ad3f7e72: Revert "spec fix dbs_world"
This reverts commit 6cab502f613c156e6a49802e6248c82378eddb5e.

01.07.2017

12:01 ET: Legacy Development Feature #644: Calling an artillery through glass
Agree with you @ keMoN,
But a solution would be if we added a keyword in shader as EX: surface seethrough that wou...

27.06.2017

20:27 ET: Legacy Development Revision 6cab502f: spec fix dbs_world
20:27 ET: Legacy Development Revision bdd98507: Merge branch 'master' of https://github.com/etlegacy/etlegacy
20:26 ET: Legacy Development Revision 80c7b6e0: just comments for later

20.06.2017

17:29 ET: Legacy Development Revision e3ae2457: Bloom adjustments for non-deferred rendering.

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